Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Tombstone-Starport-7.x
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
81.852 KB
27 Nov, 2017 @ 7:42am
11 Jun, 2018 @ 7:38pm
7 Change Notes ( view )

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Tombstone-Starport-7.x

In 1 collection by Ratan Kabidge
Undead - Retired
33 items
Description
Built hardy, armored concreete, combat steel, and armored windows (dual layered in main rooms for extra protection). Maximum BA weapons, 250 cargo boxes (half of which are laid out for storage suggestions for resources, blocks, etc.), 50 fuel tanks, 50 O2 tanks, 24 ammo boxes (allocated), 126 growth plots preseeded with 8ea of all 14 plants, 4 advanced constructors, all medical facilities and utilities, offline protection.

CV pad of 60x80 blocks for plenty of room to spawn larger CV's for the spaceport changeres (recently disabled I know, but they said that they woudl reactivate it in the future). Built on pillars so is easy to place on uneven terrain while retaining structural integrity, entrance ways on all four sides at the same level so suggested to place on a water surface.

Logic switches added for primary lighting, repairs, constructors and gravity (pointless to use when on a planet), Hanger door uses motion sensors to open hen not in a vehicle.

EDIT: Now with Solar power and batteries, more automated lighting and crew with Alpha 7.5.0.1416
EDIT: Improved support structure, entire deck now green in structural integrity (previously some orange areas). Added more decorations, adjusted storage a bit to reflect recent changes with factory schematics for Alpha 7.5.7.1433
EDIT: Altered the flight deck to allow landing of my new Crypt-Star-Carrier (although it is still too large to spawn on this base). Added 4 more furnaces (5 total now) as those are no longer limited to a single furnace per base. 7.6.1.1466
EDIT: Reduced to 15 solar panels , removed all plants from the greenhouse, and added the T2 repair bay and console along with land claim blocks for version 8.0.0.1706
2 Comments
Ratan Kabidge  [author] 30 Nov, 2017 @ 1:28am 
Thanks, The need was there as I was building it, true irony is they removed the need for a shipyard the day I was finalizing the control panel.... I uploaded the blueprint to the workshop, exited the game and got the update that removed the need, rofl. Is still a much better layout and size than the Corpse-Space-Base though, and works much better on a planet as well. :)
[SPH]Grandpa's Gaming [USA] 29 Nov, 2017 @ 5:38pm 
looks great