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Working on some changes to routes, combat zone simplicity, and adding a small art pass on the B bomb site to get an idea of the assets that will be used for other parts of the map.
Heres some screenshots of the upcoming build: https://imgur.com/gallery/Sghr7
I will also look into that stair AI issue.
I like your idea with the pipe. I may make this into a trick jump with the pipe at a higher level. You could also boost to it.
Thanks again! I'll have a new build soon!
The bots got stuck a lot on the stairs inside of A site. Ts can also get to B site faster than ct. I think that the wooden doors in the mid area should be bangable. I am not sure if they are but it didn't look like they were.
I liked being able to hide in the pipe by A site. It would be nice if it was in a more viable position. Also the basketball hoops were fun to toss the pistol into when nothing was going on. It was a lot of fun to jump places.