Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
Not enough ratings
de_slum
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
6.083 MB
24 Nov, 2017 @ 10:26pm
10 Dec, 2017 @ 4:00am
4 Change Notes ( view )

Subscribe to download
de_slum

In 1 collection by Staplehead
Staplehead's Hot Maps
5 items
Description
This defuse map takes place in a favela near Rio de Janeiro. Has two main routes with a mix of medium range to long range combat. The connectors between the routes are made up of highly dangerous close quarters alleyways and winding stairwells.

The two bombsites are at two different elevations, and rotations between them are quick.

Good luck, have fun.
5 Comments
Staplehead  [author] 10 Dec, 2017 @ 4:24am 
v1.02 Released! Check out the changes in the change notes.
Staplehead  [author] 8 Dec, 2017 @ 4:08am 
v1.02 update coming soon.

Working on some changes to routes, combat zone simplicity, and adding a small art pass on the B bomb site to get an idea of the assets that will be used for other parts of the map.

Heres some screenshots of the upcoming build: https://imgur.com/gallery/Sghr7
Staplehead  [author] 29 Nov, 2017 @ 12:46am 
@TotSpotter Thank you so much for the feedback! I will check on this doors this week and will be fixing those escapes from the map near B. Some other big changes I'm working on currently is simplifying the combat areas and confining the lines of sight so the combat reads more clearly.

I will also look into that stair AI issue.

I like your idea with the pipe. I may make this into a trick jump with the pipe at a higher level. You could also boost to it.

Thanks again! I'll have a new build soon!
ToTspotter 28 Nov, 2017 @ 6:44pm 
There are a couple places you can get out of the map. Also a few where you can get on top of the map, but I felt like those don't really need to be "fixed." The places you could get out are in the back side of B by the fence and also in the front side of B by the stairs.

The bots got stuck a lot on the stairs inside of A site. Ts can also get to B site faster than ct. I think that the wooden doors in the mid area should be bangable. I am not sure if they are but it didn't look like they were.

I liked being able to hide in the pipe by A site. It would be nice if it was in a more viable position. Also the basketball hoops were fun to toss the pistol into when nothing was going on. It was a lot of fun to jump places.
Staplehead  [author] 24 Nov, 2017 @ 10:42pm 
Please leave me feedback on the map! I am going to continue to work on this map to make it insanely fun to play! Thanks for checking it out! :steamhappy: