Arma 3
52 ratings
Syndikate Overhauled [NIA]
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Tags: Tag Review
File Size
Posted
106.547 KB
23 Nov, 2017 @ 5:31pm
1 Change Note ( view )

Subscribe to download
Syndikate Overhauled [NIA]

In 1 collection by jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 items
Description
This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well.

This version of the mod uses NIA AK's, there is a RHS version also available. They cannot be used together as they both replace the same units.

Historical Information-

Following a major earthquake in the Pacific island chain of the Horizon Islands, Tanoa's (formerly known as Lihir) small government police and military forces have been in escalating conflicts with the Rebel group known as "Syndikat', who are a sizeable insurgent force striking from the depths of the Tanoan Island's jungle regions, making them hard for COIN Tanoan or the NATO peacekeeper force to hunt down. The Syndikate are commanded by the gun runner known as Solomon Maru.

The Faction-

The group's equipment varies from Soviet era AKM's and AK-74's to more exotic weapons such as the RPK and Saiga shotgun, which gives them considerable stopping power at closer ranges, ideal for jungle fighting.

The AK-74M and more advanced equipment such as helmets and night vision are only used in large numbers by the better trained veteran forces, who can be distingished from the regulars by their Tiger-Stripe uniforms, with some veterans acting as team leaders for militia units. The main AT weapon is the iconic RPG-7 and the autoriflemen carry the RPK. The Makarov is the standard sidearm used by the Cartel forces.

Specialist Elements-

The Cartel is split between regular Cartel members, with ex-Tanoan armed forces and Paramilitary forces, who can be identified by their Tiger camo uniforms and improved equipment compared to the regular Cartel members. In comparison they have the more modern AK-74M, access to specialist weapons such as shotguns, and their RPG gunner has 75 round drums instead of the 30 or 45 round magazines, meaning he's more useful for sustained fire.

Supports-

As a drug cartel, Syndikate have extensive supply lines, and transport illegal cargo via small aircraft such as Cesnas and small helicopters and boats. They lack heavy weapons such as mortars, relying on their ability to melt back into the thick jungle for avoiding larger engagments with peacekeeping forces.

I have added cut units, Technicals, in both armed and un-armed versions to the faction- they appear in the Apex campaign but were not usable otherwise.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name IND_C_F ) Also supports ACE3 Medical system.
It totally replaces the INDEP Syndikate faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
8 Comments
Warlocc 15 Feb, 2020 @ 10:08pm 
No server key?
Sandboi 31 Jan, 2018 @ 9:13pm 
It would be good Killing Them as militias
jarrad96 [4SFG]  [author] 31 Jan, 2018 @ 1:44pm 
I'll be blunt- I do not want to make Saudi National Guard.
Sandboi 31 Jan, 2018 @ 3:48am 
If u need Help with prefrences or Pics ; I'll provide
Sandboi 31 Jan, 2018 @ 3:48am 
Any news of the Saudi National Guard ..?
jarrad96 [4SFG]  [author] 6 Dec, 2017 @ 1:42pm 
Notice- For ease of use the dependency list on Steam has changed to use the NIA All-In-One. The mod does not require every NIA weapon pack, and the individual weapons used can be found in the text for those who would rather use each pack individually.
Miles Away 25 Nov, 2017 @ 4:38pm 
noice
jarrad96 [4SFG]  [author] 23 Nov, 2017 @ 5:31pm 
First Release