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attempt to compare nil with number
LUA ERROR stack traceback:
../mods/workshop-1207269058/modmain.lua:1 in (method) DoDelta (Lua) <1-1>
_LNhT = table: 000000008C89B8F0
_Mj9J = nil
_Xdbn = true
_L5nR = ghostlyelixir_fastregen_buff
_qXbd = nil
_IJ4u = nil
_j9Ve = nil
arg = nil
../mods/workshop-3235319974/scripts/main/prefabpostInit.lua:887 in (field) TICK_FN (Lua) <886-888>
inst = 207062 - ghostlyelixir_fastregen_buff (valid:true)
target = 203176 - abigail (valid:true)
scripts/prefabs/ghostly_elixirs.lua:459 in (field) fn (Lua) <454-464>
inst = 207062 - ghostlyelixir_fastregen_buff (valid:true)
target = 203176 - abigail (valid:true)
https://steamproxy.com/sharedfiles/filedetails/?id=3424494226
havent gotten a crash so far in my caves after using the mod above.
[00:19:38]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:19:45]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:19:56]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()) @(44.64, -508.88)
[00:20:08]: [(*) der Schatz] ReceiveRemoteExecute(c_find("shadow_thrall_parasitehat"):Remove()~) @(65.55, -509.11)
[00:20:08]: attempt to call a nil value
It can use the following comand a couple times to eliminate temporary the problem
c_find("shadow_thrall_parasitehat"):Remove()
They respawn, so the caves back to crash