Space Engineers

Space Engineers

315 ratings
Star Wars - Imperial II Star Destroyer
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Type: Blueprint
File Size
Posted
Updated
69.352 MB
13 Nov, 2017 @ 2:52pm
16 Feb @ 4:12pm
11 Change Notes ( view )
You need DLC to use this item.

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Star Wars - Imperial II Star Destroyer

In 2 collections by sauron2012
Star Wars
107 items
Star Wars - Galactic Empire
24 items
Description
Produced by Kuat Drive Yards, Imperial II Class Star Destroyer is most popular capital ship unit in service of Galactic Empire navy. A symbol of the Empire's military might, the Imperial Star Destroyer carries devastating firepower and assault forces anywhere in the galaxy to subjugate opposition. A single Star Destroyer can overwhelm an entire planet with its capacity and cargo that lasts up to 6 years of heavy siege.
Imperial II (known also as Mark II) was late version produced since Battle of Yavin 4 until end of the Galactic Empire. More armored, with replaced heavy armament, Imperial II was very excellent upgrade compared to old Imperial I version.

"Maximum firepower! Fire!" - Imperial Admiral

This ship use mutligrid hinge technique to make hull as much accurate as possible. Because it's mass and mutligrid body, it cannot acces planet gravity. Make sure to keep Destroyer at orbit, while using shuttle to acces surface.

How to spawn
---------------------------------
1. Click F10 in game
2. Search Blueprint
3. Spawn it clicking LMB in your world

Any mods?
-----------------------------------
No mods used in this build.

Some informations
-----------------------------------
Weapons - Yes, 8x Heavy Octuple Artillery Turret + 8x Assault Cannon Turret
Blocks - 105 356
PCU - 203 990
Mass - 44838980.00kg (44838 Tons)
Size - 535m
Life support systems - Yes
Survival ready - Yes
Max test Gravity - Ship cannot acces planets. Space only.


May the Force Be with You!
178 Comments
sauron2012  [author] 16 Feb @ 4:13pm 
Imperial II SD Quality of Life update is out. :GalacticEmpire:
sauron2012  [author] 6 Feb @ 4:05pm 
They are auto-programmed to target enemy ships.
There is also second toolbar for every single Turbolaser turret manual control.
Lucifig 6 Feb @ 3:58pm 
How do you control the main "turbolasers"? All I can control is the first one but id like them to ai target enemy ships anyways
sauron2012  [author] 17 Sep, 2024 @ 3:14pm 
Honestly I have no idea either which one I used. I have them all and I dont pay attention on what blocks I use.
info 17 Sep, 2024 @ 3:06pm 
i can assume, can you list them if thats aight
i just dont wanna wast money on dlc's i dont need
sauron2012  [author] 17 Sep, 2024 @ 1:43am 
Ship require almost all DLC's, but because multiple-grid it doesnt show every required on workshop page.
info 17 Sep, 2024 @ 12:58am 
with the DLC's it said i needed it wont work, the walls are not filled in
GalacticSuperNova5 30 Aug, 2024 @ 5:00pm 
Reminds me of the Bad Batch Star Destroyer
sauron2012  [author] 23 Jul, 2024 @ 5:29am 
I don't use any mods and important part of the update was to get rid of them completely. However, because ship is very big and does affect realy sim speed on my PC, I decided to make him space only (which also was another part of update to make it thruster damage friendly).

Thats the main reassons why it does not acces atmosphere. (I however doubt it would be a good idea to roam it in 95k blocks ship considering how poorly optimised this game is.)

But thx for letting me know :GalacticEmpire:
francescoallegrezza1.0 23 Jul, 2024 @ 4:39am