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So it will require the player to make bandages in base where fabric is readily available, or make the player bring a stock fabric for emergency bandage crafting while they're exploring (as salve is easier to restock than fabric).
I mean, your basic idea isn't wrong but when the only upgrade is speed of the effect it feels particularly bad to the player to have a high ratio in terms of how much both would heal you when you compare them.
If I were to try to balance it further I'd probably do 3x salve and 1 fabric/ 2x salve and 2 fabric.
The root item for all of these is luckily the same, being plant fibre, so we have a point to go back to use for compared material costs.
Generally speaking, at least in every game of starbound I've been in, healing items are typically made in bulk after a big planet crawl, so any minor extra costs will add up because of how many you likely make at the time. The bandages available at the relevant crafting table are 2 fabric a piece I believe, which is in turn 8 total plant fibre. Meanwhile a salve is also 4 plant fibre.
Its also quite nice using fabric for this because it makes sense normally speaking, fabric and salve together could be a decent improvised bandage, while we can assume making them at the table you only need the fabric because you have the needed medical supplies on hand at the table.
(had to post these in an odd order for it to make sense given sense meant it had to split)
Maybe, if there is interest from others then sure, I don't see a problem with making a further nerfed one. Though 5 salves + 2 fabric imo would be a bit steep, the advantage of bandages is just speed of healing, which makes them massively more useful in combat where you need to top off health quickly.
Given the only real upgrade is speed however, I would think that scaling the cost too high would just mean no-one would really be willing to pay said price outside of when needed I.e bosses again, so it would feel somewhat forced on the player as more of a bad interaction then a viable option.
I agree that extra crafting time isn't really a good balance, though I guess it shouldn't be too instant either (maybe a bit longer than salve crafting?). But if we're up for more balance I think extra crafting items should be needed, since the crafting is portable. Maybe 5 salves + 2 fabric?