Space Engineers

Space Engineers

315 ratings
S - Moon Project Ancient Suits - (7 part of Moon Project)
   
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Type: Mod
Mod category: Character
Tags: NoScripts
File Size
Posted
Updated
67.343 MB
16 Oct, 2017 @ 11:56am
5 Feb, 2022 @ 11:16am
15 Change Notes ( view )

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S - Moon Project Ancient Suits - (7 part of Moon Project)

In 2 collections by Sektan
New Astronaut Suits
35 items
Moon Project
21 items
Description
S - Moon Project Ancient Suits


First suit - Friedly Alien Race suit for my - Moon Project

I primarily did it for white color, but now is it full colorable

Secondsuit - For hostile faction


My workshop


Here is DONATE link - PayPal link[www.paypal.com]


Thanks for everything


If you like my mods, join to my group for easy checking of new mods.
Sektan group
92 Comments
metal-warrior 5 Nov @ 7:28am 
thats how I would imagine the new Factorum NPCs :-)
Sektan  [author] 21 Sep @ 4:40am 
@Barbare08: add mod in map then in medical room is bottom list
Barbare08 20 Sep @ 10:51am 
hello I don't understand how you make to apply this skin on the character... Sorry for my langage I speak a little in English. If you can help me to install a skin for my character it's will be wonderfull Thanks.
Deapri 17 Feb @ 11:20pm 
Better still if the models had unique names.
Deapri 17 Feb @ 11:19pm 
Solved - so I have the working xml's for this to update it and enable custom stats, however with the current naming convention it would have to be a mod re-placer, so that format isn't going to work.
Deapri 17 Feb @ 11:02pm 
Well, doable except health, however, the subytpeid all being DefaultAstronaut means this cannot be edited externally so, several modernization lines missing in the sbc's as well as the naming convention, should be unique references. I am uncertain why the same method to allow unique health components is not working on these suits.
Deapri 17 Feb @ 10:28pm 
Oh this will be more difficult, all of the suits are variants on a default replacer really? unique naming conventions would make this a lot easier.
Deapri 17 Feb @ 10:10am 
@kinngrimm it's possible, the upgrade station you are thinking of is from trade coalition an MES mod. I have found the component definitions and stats must be updated for most suits to resolve some of the modification issues.

I was considering doing that with many f these suits and hiding them for use in AI Enabled spawning if that's ok with you Sektan, not a re-upload just the sbc files and dependencies back to the suits.
kinngrimm 17 Jan @ 6:36am 
well the thought was, as these are partially giving advantages like more O2 or H2, larger battery capaycity and such (the other mod i was looking for gave then additional inventroy capacity, durability against damages ...) that it would not be just something you could choose in the med bay, but would have to earn first before you are able to use it. In that way, the player gets a feeling of accomplishment, right?
Sektan  [author] 17 Jan @ 1:33am 
@kinngrimm: all my suits are public in medical room, for credits idk, if its possible then this must be as new mod, but you are only one who want it. I want update some definitions in suits but not for creduts now.