Stellaris

Stellaris

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ONS Additions and Revamps
   
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3 Oct, 2017 @ 12:52pm
1 Mar, 2018 @ 9:12am
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ONS Additions and Revamps

Description
A collection of fixes and overhauls to the Stellaris experience that I wanted to see or other players of mine wanted to see.

It currently includes couple robotic traits and opened up some to Machine Empires rather than only being used for normal robots. Other changes will occur eventually but this mod is mostly for my group of friends and family.

New Robot traits added:

Sifting Drills - 20% Mineral Production (Cost: 3) (Opposites: Any Mineral Production traits)
Titan Drills - 30% Mineral Production (Cost: 5) (Opposites: Any Mineral Production traits)
Deticated Harvesting - 20% Food Production (Cost: 3) (Opposites: Any Food Production traits)
Built-in Reactor - 20% Energy Production (Cost: 3) (Opposites: Any Energy Production traits)
Zero-point Energy Field - 30% Energy Production (Cost: 5) (Opposites: Any Energy Production traits)
Titanic Sized - 150% Resettlement Cost (Cost: -5) (Opposites: Bulky, Double Jointed)

Upcoming:

Civics for Synthetics and more traits for them.
New features for habitats and space constructs in general

Known issues/problems with other mods:

The icons have random artifacts that stick out of the circle, this is not in the picture but rather a saving issue when I made the icons. This will be resolved when I actually make new icons instead of recoloring some of them.

This mod also does not work with -any- trait mods for robots, it's not really a priorty for me as this mod is the only mod running on my LANs and community, however, I will look into this on later updates.
15 Comments
Larry Boy 10 Mar, 2018 @ 8:37pm 
Good job actually updating unlike half the workshop
しょうかんし  [author] 1 Mar, 2018 @ 9:14am 
Updated to 2.0.2, if you have any issues please report it! Thanks.
しょうかんし  [author] 26 Feb, 2018 @ 1:40pm 
Since I was waiting for 2.0, this will be the update with some new tweakings and features. Mostly with essentially a nerf to the current traits in this mod due to mineral/energy change in 2.0. I'll just add more traits to spice up the robots too.
Larry Boy 26 Feb, 2018 @ 1:36pm 
Nice
しょうかんし  [author] 25 Feb, 2018 @ 8:51am 
Hey folks, mods been updated to 2.0 and you can now use it on the latest update.
しょうかんし  [author] 19 Oct, 2017 @ 8:31am 
I don't know if it's still working, I haven't updated it to the newest update but if they didn't change any of the Robotic Traits in the updates then it should work.
Peter34 18 Oct, 2017 @ 11:11pm 
It's from October 3rd, 16 days ago. I'd be quite surprised if it doesn't, but I'm not actually using it myself, so I don't know for a fact.
Larry Boy 18 Oct, 2017 @ 8:44pm 
Does this mod still work?
Tyrranus 9 Oct, 2017 @ 3:37pm 
damn, thanks for the reply tho. Been waitin for someone to do that as a mod since the new DLC dropped
しょうかんし  [author] 9 Oct, 2017 @ 2:50pm 
Tyrranus, I could look into that but I don't know if I'll make it a feature anytime soon.