Arma 3
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Redd'n'Tank Vehicles
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Data Type: Mod
File Size
Posted
Updated
3.809 GB
4 Sep, 2017 @ 12:39pm
15 Jun, 2020 @ 12:48pm
44 Change Notes ( view )

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Redd'n'Tank Vehicles

Description
First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.173
15.06.2020

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamproxy.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Contact:
[email protected]

Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry-Milan (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Engineers (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

Features:
For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.173
- Fixed Missing Artillerycomputer for M120 in Vanilla
Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed ♥♥♥♥♥ San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original ♥♥♥♥♥ config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for ♥♥♥♥♥ and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Popular Discussions View All (9)
18
13 Sep, 2023 @ 5:53am
Vehicle suggestions
Kurt
4
25 Nov, 2021 @ 10:58am
Intregrating into Bundeswehr mod
CasualGerman
1
15 Jan, 2021 @ 2:42pm
M120 Tampella + Ace funktioniert nicht
GA_Odyssey
523 Comments
Ratpick45 30 Nov @ 2:43pm 
This mod is not being updated anymore nor has the devs done much to it after its release.
Muri 30 Nov @ 4:51am 
@TJ SLIME Please wait for the answer and don't ping anyone.

They probably won't do that.
TJ SLIME 29 Nov @ 10:52am 
@tank
TJ SLIME 29 Nov @ 10:51am 
hey tank could yu make the karl-gerat seige tank and a couple rare nazi tanks thats not in arma 3 plz thanks if its not possible for you how hard would it be for me to try that? modeling and making the tanks?
[FOX]SilentWind 23 Nov @ 3:50pm 
update: there is no problem with the left-ride side square interface (menu), problem is only with distance 2-4km, no 16km life before
[FOX]SilentWind 23 Nov @ 3:44pm 
so.... does gepard have 16km radar nowadays? or only 4km (i mean in this mod) cause we have it broken, i guess so..., 2km-4km mode works only on the left side square menu, but not on the right side one
EvM 9 Oct @ 5:22am 
Muzzle smoke is way too much on Wiesel MK20. Gunner will be blinded during sustain fire. Can you fix it please, I think you can remove it entirely and then it would be perfect! Because I see no significant improve in QoL plus the FPS is dropped.
VonScheer 28 Sep @ 6:14am 
Tank, what you think could cause 0xc0000005 Access violation errors when adding the vehicles from the mod in the editor or during the mission? Is there any fix possible?
Tank  [author] 20 Sep @ 12:40am 
Hi, yes, gladly! But please only with credit to the original developers. Unfortunately, I cannot provide you with any materials or further support.
Johny Mandrake 17 Sep @ 11:31am 
@tank would it be possible to go and take the mod and update/evolve it with more vehicles and Variants from a new team but starting on the existing stuff?