XCOM 2
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[WOTC] Better Double Agents
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3 Sep, 2017 @ 4:50am
3 Sep, 2017 @ 10:07am
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[WOTC] Better Double Agents

In 1 collection by Yagisan
Yagisan's War of the Chosen Mods
3 items
Description
By default, you can only ever get a Stun Lancer OR a Trooper. The game makes a random roll from a table of 6 choices, half of which are Stun Lancers, and the other half are Troopers.

This mod replaces that table with a new table containing all 6 base ADVENT types. You now have a 16% chance of getting any one type (from force level 8).

Now, with force level appropriate Double Agents.

The Double Agents can now be one of:
Stun Lancer: From Force Level 3
Trooper: From Force Level 1
Purifer: From Force Level 4
Priest: From Force Level 2
Captain: From Force Level 1
Shieldbearer: From Force Level 8
Popular Discussions View All (1)
9
30 Aug, 2022 @ 1:37pm
For those wanting modded humanoid enemies
Boberto
59 Comments
Boberto 6 Apr, 2021 @ 4:25pm 
@Dragon32

Awesome! So it's like I am creating a redundancy or creating a "just in case" edit.

Thanks!
Dragon32 6 Apr, 2021 @ 3:54pm 
@Boberto
As that link says, if the line starts with "+" then it's not added if it would create a duplicate.
Boberto 6 Apr, 2021 @ 1:44pm 
@Dragon32

Ah thanks. I was thinking it just like Elder Scrolls and how it may overwrite.

Trying to find if several mods edit the "Double Agent" list sounds like a pain.

Editing the list (ind this mod) for added mods would cause 2 entries in the same list.

Would this cause any problems?

I ask because I'd rather have all ABA, A Better DLC, Adv Psi Priest Revamped, etc. mods that introduce humanoid units added to this mod ([WOTC] Better Double Agents) rather than scouring to see if these independent mods added their lists properly.

Plus it looks neater :)

Thanks!
Dragon32 6 Apr, 2021 @ 1:35pm 
@Boberto
If you scroll down to #7 you can see what the various line prefixes mean XCom 2 Mod User Tips [imgur.com]

Basically if you've a bunch of mods that use "+" then they're all adding their entries without overwriting each other

No idea how you're setting load order but it probably doesn't work. Load order in XCOM 2 is weird [robojumper.github.io] and not as important as, e.g., Elder Scrolls games.
Boberto 6 Apr, 2021 @ 1:17pm 
Added a discussion to this mod page for commonly used enemy mods. The headers are commented to show what mods I added.

If people are interested I can add A Better DLC as well.

Question: since this mod replaces the list for Double Agents, it will replace ABA's as well right? So this mod needs ABA units added to the list to work properly?

I currently have this mod loaded AFTER ABA and A Better DLC

Thank you!
Yagisan  [author] 29 May, 2020 @ 9:25pm 
This doesn't change what the double agents bring to a fight, only what agents could possibly come.
Let That Sink In 29 May, 2020 @ 6:19pm 
This was nice. After installing this mod, I got an ADVENT Captain to join my group. Too bad that it forgot to bring its gun to the fight. All it did was point and ♥♥♥♥.

Is that normal?
Dragon32 8 Mar, 2020 @ 3:20pm 
@Shavy:
Doesn't LWotC get rid of SitReps?
Shavy( ͡° ͜ʖ ͡°) 8 Mar, 2020 @ 3:08pm 
LWOTC?
Nazkai 2 Feb, 2020 @ 6:07pm 
Thanks for the confirmation. :steamhappy: