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Αναφορά προβλήματος μετάφρασης
I will try to create a shield balancing mod, to make it more usefull with melee weapons, medium usefull for guns and almost useless for rifles (who could wear a shield and aim with a rifle at the same time?).
A side-note, just thought of a perhaps-novel idea for melee weapons - combining melee weapons and shields into one; Club&Crude Shield is one item that either replaces the Club, or is a small upgrade, which is just the weapon/shield stats rolled into one, two-handed weapons either lacking a defensive counterpart, or having bucklers/smaller defense items rolled in?
What I did for the moment was creating another profession mod called "Ninjas", adding Ninjas to the game, as well as the skill "Martial Artist" with a very strong focus on melee fighting. Try it - perhaps the Ninjas are already enough to keep one of the in the group for melee fighting. They also have completly new Skilltrees with melee specialization (almost each skill buffs 2 stats).
The new mod should be visible in about 20 minutes.
I.e All Fighter level-up skill-choices increase one of or all of accuracy/damage/evasion/healing rate, but very small amounts, in addition to the chosen skill?
Broad Example; 'Accuracy' is chosen, giving a +20% Accuracy, but it also gives 2%-5% Damage/Evasion/Attack-Rate. Or Spotting is increased by +4 tiles, but also gives 2%-5% increase for Damage/Evasion/Accuracy/Attack-Rate. In theory, after multiple level-ups with small bonuses adding up, a Level 4 Fighter will certainly do more damage, have better accuracy and evasion as well as attack a little faster than a Level 1 Fighter, generally being rather better and more of a loss should it occur.
Going further, more negative traits would be nice too to offset more positive traits, or situational/give-and-take traits.
We're now talking more professions, as you've done with a 'Fun Fair' profession mod, I've seen another mod that 'removes sucky trait combos and gives each profession 1 main skill and 2 minor skills'. Something like that would be excellent; One or more high-chance traits that have a small, not insignificant boost to their relevent skills that each profession has unique.