Space Engineers

Space Engineers

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SOS! Botched Raid Scenario
   
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Type: World
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2.968 MB
6 AGO 2017 a las 1:07
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SOS! Botched Raid Scenario

Descripción
Updated v1.1: http://steamproxy.com/sharedfiles/filedetails/?id=1149577339

This version is obsolete, please try the v1.1 update. Unfortunately Steam doesn't make updating Worlds with different saves very easy.
6 comentarios
Hydrocarbon82  [autor] 27 SEP 2017 a las 21:05 
I appreciate the ideas, "blowing the hatch" is a good one! The main reasons for this was to test out the simple computer scripts, GPS coordinates, and try this falling ship idea. I tried to keep harvesting the starter ship to a minimum, as I feel there's only 1 component type you really need.

My main hope is a few people will get inspired to try their own scenarios. Just alter the repair/dock/gps scripts, the starting ship, and GPS locations. I'll be trying another harder scenario rather than modding this much more.
Hoochfox 26 SEP 2017 a las 18:08 
If I could make a recommendation, what if the escape pod was side-mounted to the ship, just outside the escape hatch? If it had an enclosed bay, then maybe there's a way you could 'blow the hatch' to add a bit of drama — a carefully placed warhead, maybe? And what if the door was damaged rather than locked, with parts available in storage? Or alternately there could be a grinder available for emergency door cutting or part harvesting. Just a few, I dunno... inspirations?
Hydrocarbon82  [autor] 26 SEP 2017 a las 0:10 
It has a fully charged battery, but zero lift until a few thousand meters. In any case it was supposed to add to the difficulty, but I'll be moving it anyways.

It appears I did forget a crucial link at Mars, maybe lost between saves. I'm in the process of tweaking a few things as well.
Hoochfox 24 SEP 2017 a las 11:27 
Um. Listen. Have you actually tested this scenario in survival? I've got a couple quibbles.

1: The point of an escape pod is accessible quick emergency exit. This pod is on the far side of a locked door, with the correct tool to break out unavailable, and it requires precision undampened jetpack maneuvering in planetary gravity at high speed to access the cockpit. Also, does it even have sufficient power? I didn't really have time to check before failing to clear the damaged ship and being swatted out of the sky — possibly because it did not have sufficient power.

2: Rifles work better with the correct ammunition, which is a bit important when you're under wolf attack every two minutes. The drill only goes so far in terms of defence...
Harada.Taro 23 AGO 2017 a las 9:39 
It's bugged when you arrive on Mars' moon. There is the station in space and the crashed ship down but nothing activate, the scenario seems to stop there...
Kamuix 18 AGO 2017 a las 21:36 
playing pretty far into this scenario already, good job