RimWorld

RimWorld

5,061 ratings
Animals Logic
3
19
5
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
731.766 KB
2 Aug, 2017 @ 9:45am
16 Jun @ 5:53am
45 Change Notes ( view )

Subscribe to download
Animals Logic

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
Popular Discussions View All (14)
4
5 Jul @ 9:33pm
Errors alongside VEF 1.6 release
moo
109
18 Jan, 2024 @ 6:51am
Requested Features
Davadin
11
13 Dec, 2022 @ 2:40pm
error help?
Azraile
1,317 Comments
Onnes 7 Jul @ 8:40am 
Alpha Mechs just updated their use of DoExplosion, and it appears to have resolved the conflict.
Draylynn 2 Jul @ 9:58pm 
How to configure this? I can't seem to find any options for this mod in-game.
Engineer Gaming Part 3 30 Jun @ 5:18pm 
There's some errors with alpha mechs
Onnes 30 Jun @ 7:55am 
I'm getting that same DoExplosion error and I think I've found the conflict: Alpha Mechs.
Reproduced with only loading Harmony, VEF, Animals Logic, and Alpha Mechs. Load order (within constraints) doesn't seem to matter.
RealLifeHobgoblin 29 Jun @ 9:02pm 
AnimalsLogic mod is trying to use a method (DoExplosion) that has changed or been removed in RimWorld 1.6.

Error while instantiating a mod of type AnimalsLogic.AnimalsLogic: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>,Verse.ThingDef,Verse.ThingDef)
Engineer Gaming Part 3 27 Jun @ 5:13pm 
Whats ur discord, Ignis, I'll go send my modlist
Jotto 27 Jun @ 3:22pm 
A wolf hunting my pawn did not trigger any of the traps today. Did it break for anyone else?
ignis  [author] 27 Jun @ 6:40am 
@Engineer Can't replicate the issue.
Engineer Gaming Part 3 26 Jun @ 10:05am 
for 1.6 its not showing the mod options
ignis  [author] 25 Jun @ 5:16am 
I don't have any errors with VEF.