Total War: WARHAMMER

Total War: WARHAMMER

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Regiments of Renown - Vampire Cavalry
   
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Tags: mod, Units
File Size
Posted
Updated
36.611 MB
1 Aug, 2017 @ 4:01pm
14 Aug, 2017 @ 3:10am
4 Change Notes ( view )

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Regiments of Renown - Vampire Cavalry

In 1 collection by Whysofurious
Whysofurious Mods
12 items
Description
Regiments of Renown - Vampire Cavalry

Hi guys, thanks for checking this mod, If you like this work, don't forget to leave a thumbs up :)



Features
This mod add 2 units to the vampire factions as Regiments of Renown:

Knights of the Red Death
None were more bloodthirsty or more merciless than the Knights of the Red Death. These were the butchers behind the Massacre of Modruin and the slaughter of every living soul in the siege of the walled town of Ostwald. The vampire Gorgivich Krakvald rode at the fore of this unit, and its standard was emblazoned with a representation of Krakvald Castle.

Source and reinterpretation based on: http://warhammerfantasy.wikia.com/wiki/Knights_of_the_Red_Death

  • Probably one of the best cavalry in the game
  • Custom ability: bloodbath
  • They have the hunger ability
  • Causes terror
  • Lance formation
  • Custom officer: Gorgivich Krakvald, on his shield is the depiction of Krakwald Castle (sort of)


Drakenhof Templars
The original Drakenhof Templars were a genuine knightly order. Founded long before Otto von Drak was usurped by Vlad von Carstein, they had the noble goal of driving the darkness out of Sylvania. Needless to say, they failed, and Konrad von Carstein tore the last grand master apart hundreds of years ago. Becoming a group of fearsome Blood Knights, there would be several iterations of the order, for Vlad and his heirs were ever imitators of human tradition.

Source and reinterpretation based on: http://whfb.lexicanum.com/wiki/Drakenhof_Templars



Compatibility
Should be compatible with pretty every mod. To avoid compatibility with other mods, this mod do not edit the Startpos.esf file, this RoR units can be recruited like normal units through the building chain, but have a global cap of 1.
Units should be balanced for vanilla, of course any suggestions on balancing is welcome.


Bugs and issues
  • You will see some feathers on the knights of the red death, this is an issue with the imposter model that seems impossible to solve for now.
  • The same goes for a vampire horse barding on the drakenhof templars.
Let me know of any other issues you find of course. All feedback is appreciated.


Special Thanks and suggestions
Marthenil, for letting me use his skull model for the knights of the red death helmet. Please, he is the original author of the model, no reproduction is allowed without his permission.


=== Want more blood knights units? don't forget to check my other mods

=== As some of you may have seen, knights of the read death are a standalone version from this great mod made together with Adopotato: Vampire Army

=== Want others Regiments of Renown? Take a look at another amazing mod made together with Decomposed: Regiments of Renown - Wood Elves

=== Finally, Abhorash has joined the fight! You can find him for Vampire Counts and for Von Carstein :)

Future Plans
- I had three other blood knight units quite ready, they will be released soon all togheter, to not overflow the workshop with singular unit mods.
- I am working on walach harkon, which is pretty finished, but it will be released later as part of a major project involving the Ordo Draconis as a whole. Want a sneek peak of the WIP? here you go ---> http://steamproxy.com/sharedfiles/filedetails/?id=1091556525
33 Comments
SavetheBees 28 Apr, 2019 @ 3:55am 
Please increase their weapon strength by two to match the Blood Knights. Their respective bonuses are also quite low, they only give 10 bonus vs unit compared to the Blood Knights' 22.
kentongknights 29 Aug, 2017 @ 9:18pm 
Hello, I like your MOD very much. I wonder if I can make a blood Fort Pegasus?:steamhappy:
Whysofurious  [author] 28 Aug, 2017 @ 2:08am 
Bug-testing the ♥♥♥♥ out of it :P since it is the first time i edit so many things i need to be sure that at least works fine in its core part ^^ Hopefully it will be released in a few days :)
The Running Man 27 Aug, 2017 @ 2:03pm 
Hey why! how is the "Ordo Draconis" mod going? im very hyped!!!
Whysofurious  [author] 14 Aug, 2017 @ 1:42am 
Ok, with the latest update the launcher is fixed, as soon as i can i'll update all my mods to be on pair with the changes of the norsca update. New thing also coming for Abhorash.
Whysofurious  [author] 13 Aug, 2017 @ 11:32pm 
I will look at it! :D unfortunately i have those issues with the launcher and until they fix it i can't modding much, i'll try asap, thanks for the suggestion! :)

p.s. not updated yet but should work anyway, i hope i can update today
The Running Man 13 Aug, 2017 @ 9:05pm 
I have a suggestion why! if you can give anark von carstein a footssquire 2 handed sword rather then the current one handed sword...there is a foot squire sword model with no "fleur de lis" and looks exactly like his artwork!!!
The Running Man 13 Aug, 2017 @ 9:03pm 
is this updated for norsca?
Dr. Oz The Great And Powerful 11 Aug, 2017 @ 11:16am 
Can you make a Steel Faith compatible version?
peterwansui 6 Aug, 2017 @ 6:03am 
Ok,it is work now,thank you very much.