The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Daedric Artifacts-Power Unbound
   
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9 Nov, 2012 @ 11:59am
20 Aug, 2014 @ 8:13pm
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Daedric Artifacts-Power Unbound

Description
Daedric Artifacts, they are Items with great power. To the princes at large they are nothing more than trinkets they give to unwitting mortals. To the Mortals however, they contain power far beyond their own means. A blade of Righteous flame, a Mace that crushes the resolve and strength of mortals abroad, A skull whose corruption eats away at powerless whelps in their sleep. A shield with the power to render powerful blasts of magic useless. A dagger with the ability to steal the life away from those it strikes. Armor that shields its wearer from posiions, magic, and even the eyesight of unwanted people.

Point is these items are supposed to be awe inspiringly powerful. In the vanilla game they were strong but not enough (especially not when i released a power boost to the dragons of Skyrim in my other mod.)

Anyway as the title suggests it greatly increases the powers of the Daedric Artifacts. Could potentially be overpowered but again these are items of great power, they don't have to be balanced. With that in mind i didn't aim to make them rediculous either. Anyway i hope you enjoy.

and happy hunting


(UPDATE)

Boosted the Damage of all weapon Artifacts by 100-200 points

also heres a link to anyone who wants unlimited charges http://www.nexusmods.com/skyrim/mods/56633/?

Tried making the Ebony Blade 1 handed but I didn't know if people would have welcomed that.

Anyway Happy hunting :)
55 Comments
The Crimson Kaesar  [author] 3 Aug, 2023 @ 3:16pm 
Idk what I did to Make Alduin's bark do that, but clearly jacking the numbers did something.
Sgt_Twonk 3 Aug, 2023 @ 2:04pm 
That's funny you mention, the Helgen crash right when Alduin barks is exactly the issue I was having. No issues with this mod in my current playthrough though so woot
The Crimson Kaesar  [author] 2 Aug, 2023 @ 11:44pm 
To be quite honest, I haven't touched that mod since 2014. Maybe if Skyrim gets a Remake i'd remake the mod. One thing that was an Issue, even back in the day as the mod crashing due to the dragons numbers being spiked so high that the game couldn't process it. Ie, Alduin using a shout in Helgen and causing a CTD. I'm kinda amazed I got so many downloads and unique visitors for my mods at all. So, I hope the people who picked them all up had a great time. Maybe some day I could give modding another go and do something that doesn't break lol. (To clarify, the daedric artifacts mod is the most stable thing I've made for Skyrim. If any conflict shows up, just change the load order to come after.
Sgt_Twonk 2 Aug, 2023 @ 6:55pm 
Yeah I was surprised to see recent comments on a lot of mods as well. I'd totally go for the nerfed version of the deadly dragon mod if it weren't for a conflict with a mod that adds a bunch of new dragon varieties
The Crimson Kaesar  [author] 1 Aug, 2023 @ 11:20pm 
I'm surprised people still play Non special edition. Hope you enjoy. Compared to my Deadly Dragons mods, this is infiiniately more stable. In the Deadly Dragon's mod, 50/50 chance a dragon would nuke you from orbit lol
Sgt_Twonk 1 Aug, 2023 @ 4:12pm 
Yeah only realize I necroed after posting lol. Picking up this puppy so the Skull of Corruption isn't so anticlimactic. ty for the mod!
The Crimson Kaesar  [author] 1 Aug, 2023 @ 3:46pm 
lol, agreed. Amazed anyone replied to this thread after all these years. Seems like such a long time ago I worked on this mod. Where did all the time go lol.
Sgt_Twonk 1 Aug, 2023 @ 2:56pm 
1 hand would be especially good if, oh i dunno, Mephala were generous enough to give a second ebony blade...
Admiral Dinosaur 5 Jun, 2016 @ 3:23am 
1 hand is good
smith0616a 19 Mar, 2016 @ 5:26pm 
the ebony blade 1 handed would amazing