109 people found this review helpful
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Not Recommended
0.0 hrs last two weeks / 11.2 hrs on record (10.9 hrs at review time)
Posted: 22 May @ 3:17pm

Early Access Review
The game seems promising, but it appears the dev's focus is is spray and pray instead of focusing on finishing parts of the game. There are so many half implemented systems with notes and warnings that it is offputting. Personally, I feel that if you haven't finished with the second city then do you have a third city and a bunch of smaller island towns in the works too?

1. There is very little to do in the game once you get past the intro as out of my current 12 active quests the only ones I'm able to complete (Don't have "Developer Note: Not ready yet") are four kill boss quests.

2. Giving items to keep your sailors happy makes no logical sense at all. Sometimes giving them a rusty shovel (50gold) trash will make them happy, other times a Purple Ring (1500gold) will make them mad. Also since you can only give them one item a day you're stuck with them being unhappy, and them being unhappy in battle really can turn a easy fight into one you can lose.

3. Random events during battle are way overtuned. When (because you will, and often) you get a shark, iceberg, or siren event the battle becomes far more difficult than it really should be for how often they occur. The shark is by far the worst as it will do an inane amount of damage to your crew. The worst thing is these events don't seem to cause nearly the same amount of carnage to the enemy ships as they do yours.

4. Combat becomes very repetitive and downright obnoxious once shields come into play.

As I really enjoyed Rocket Slime on the 3DS I really hope that a lot of improvements come to the game, but as of right now I recommend holding off on purchasing this until more systems are implemented beyond a bare bones state.
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