1 person found this review helpful
Recommended
0.3 hrs last two weeks / 21.1 hrs on record (18.0 hrs at review time)
Posted: 13 Oct @ 11:32am
Updated: 2 Nov @ 6:23pm

Welcome to Silent Hill 2, a remake of a classic psychological horror video game developed by Konami and Team Silent back in the day, done now by Bloober Team. Man, this game is just a masterpiece; let me tell you, Bloober Team did justly with it while giving it that modern shine we all hoped it would get.

You play James Sunderland, a man as lost mentally as he is physically. His wife, Mary, had died three years prior, but out of nowhere, he receives a letter from her—yeah, a letter from his dead wife—asking him to meet her in Silent Hill, at their "special place." Crazy, right? Trust me, it is. He goes there oblivious to what awaits him. Oh, man, is he in for a ride? Silent Hill isn't just some spooky town; it's like a mirror, really, reflecting all of his darkest secrets and the weight of his sins. You can feel that weight through while playing. Every nook in this town feels heavy and oppressing. It's like there's this permanent, invisible pressure weighing down, and you simply cannot help but feel that something dreadful is always off-screen.

What was great with this remake is how Bloober Team captured that signature creeping sense of dread from the game. Walking through Silent Hill, you come across characters like Angela, who struggles with her personal demons, to Eddie, paranoia and insanity etching onto his face little by little each time you speak with him. These are not side characters; these are broken people trapped in their own version of hell. Each of them is a reflection-a part of the nature that composes Silent Hill. Each story seems to reinforce James's more disturbing journey and layers upon the already complex tale of narrative. And what about the monsters? Not just some random enemies, but materialised representations of James' feelings of guilt and pain, and above all, Pyramid Head-overshadowing the whole game, a shadow reminding James of terrors he cannot escape.

Now, graphics-oh my, because seriously, this game is beautiful. Of course, it is, without any doubt, one of the best-looking games of 2024. The fog? Oh, man, the fog! As if they took it to eleven. Not some cheap filter slathered on the screen-it moves, it breathes; it's alive. It just pulls you in and makes you feel that there could be something hidden around every corner in this place. You can barely see ten feet in front of you, but when you can, it is to think that everything in this world is both beautiful and terrifying. That first moment one walks into town? You can just feel it, the tension, the fog swirling around you, as if it's watching you. The lighting, the shadows—they're perfect. It's eerie in all the best ways. There are glimpses of things that stop you dead in your tracks, and it all adds to that never-ending feeling of dread.

And oh, the character models, the details in the environment. The grime, the decay-it feels so real. You can almost smell the dampness in the air. Buildings indoors are filthy and claustrophobic; you will see walls stained by time and neglect. And James? His facial expressions, his movements-everything just feels like this huge leap from the original. Literally, the pain is in his face, confusion, dread. It makes his story hit a little harder, especially as the plot unfolds and you begin to realize why he's really here. You feel for the guy, but there's always that nagging question: how much of what you're seeing is real? How much of this is James' mind playing tricks on him? The ambiguity involved makes it scarier.

Gameplay-wise, Bloober Team managed to modernize it without losing that magic that made the original so great. They really nailed that balance. The controls are way smoother, which is already a huge improvement. No more tank controls! The combat is way smoother yet still retains that tension wherein you're not some übermensch. Every enemy encounter feels like some desperate struggle for life or death, perfect for this kind of game. You never feel overpowered, and that is what keeps you on edge; you know you're not some kind of badass with unlimited ammo—you're James, a regular guy in way over his head, barely scraping by. It keeps you on edge, just like the old days, but with mechanics that truly feel like they belong in 2024. You feel in control, yet you're never safe.

And the sound design? Impeccable. That soundtrack still manages to crawl under your skin, with those iconic unsettling tones courtesy of Akira Yamaoka. Whether it is the creaks and groans of an old building or just the muffled sound of footsteps somewhere out in the fog, the audio work is spot on, really dialing up the atmosphere to 100. There's this omnipresent ambient noise that just makes you feel like something is always right behind you, just waiting to strike. You find yourself standing in the middle of some quiet hall, listening hard to see if something's actually moving in the dark. It's sensual, with its head-screwing in all the right ways.

Silent Hill 2 Remake is everything I could have hoped for and more. The Bloober Team truly did an amazing service to the original while freshening it up for today. You owe it to yourself whether you're a super fan or new to the series, a truly haunting experience that will stay with you way beyond the credits roll. Trust me, this will stick with you.
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