Decapitare Сталкер
Kyyiv, Ukraine
 
 
(Who doesn't smoke and drink will die in anomaly):insincere_trooper::shcscribe::stalker_gorilka:
Kills: RodentS 8000+ (Psy-Dog) Blind dog: 9550+ Fresh: 4600+ Boar: 5700+ Pseudodog: 5000+ Cut mutant: 7000+ Pseudogiant: 4600+ Snorks: 2000+ (Marsh Creature Bloodsucker) (Underground Bloodsucker) Bloodsuckers: 5400+ Burer: 4150+ Controller: 30+ POLTERGEIST CRAZY ONES: 90+
Karlik also known as brown dwarfs: 20+ Fracture Izlom 300+ Lesser: Burer: 20+
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DayZ
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Afișierul cu ilustrații
The Hollowed Path
In the heart of an abandoned world, where the line between life and death has been long blurred, Detective Nick Burkhardt, a descendent of the ancient Grimms, wandered into a forbidden zone. The Zone, once a thriving civilization, now lay in ruins, with its dark secrets festering in the shadows. The air was thick with toxic dust, and the sky above was perpetually overcast, a constant reminder of the catastrophe that had once befallen the area.

Burkhardt had heard rumors of creatures more horrific than anything he'd ever faced as a Grimm a breed of monsters whose origins were as twisted as the anomalies that scattered the land. Some called them Wesen, others whispered they were the result of experiments gone wrong. Either way, they were deadly, and they had begun to spread, using the Zone's dangerous powers as their hunting grounds.

Armed only with his ancestors’ knowledge, a few enchanted weapons, and his wits, Nick entered the desolate streets of the Zone. The once-powerful Stalkers, men and women who explored this wasteland for a living, had fallen victim to the otherworldly creatures lurking just beyond the next building or around every corner. Burkhardt’s task was clear: find the source of the corruption and stop it before the creatures could escape and bring about the downfall of the entire world.

But nothing was simple in the Zone.:stalker_bolt:

As Nick wandered deeper, his senses heightened, detecting Wesen hiding in plain sight among the survivors, trying to pass off as humans. He could feel their presence unnatural, twisted forms that merged into the very landscape. Time and again, he barely escaped traps set by their strange, otherworldly abilities. At night, the radiation pulses would distort his vision, and he could hear whispers in his ear, the remnants of minds long lost to the Zone’s madness.

Every step was a gamble. Burkhardt had to balance his heritage as a Grimm with the raw survival instincts of a Stalker. He encountered strange factions—one obsessed with artifact hunting, another bent on understanding the twisted scientific experiments that had turned this place into a nightmare. Each of them had their own agenda, and none of them truly trusted him, given his role as both an outsider and a hunter of Wesen.

It was only a matter of time before Nick discovered the true nature of the Zone’s curse: a portal to another dimension, where Wesen from an ancient, forgotten realm sought to break free. Their influence had begun to corrupt the land itself, mutating creatures, warping reality, and unleashing their chaotic energy on the remaining humans. The radiation wasn’t just killing people it was unlocking the dormant Wesen inside them.

With no time to waste, Burkhardt formed an uneasy alliance with a group of surviving Stalkers, each one with their own personal scars and secrets. Together, they set out to shut down the portal, battling through vicious mutants, navigating treacherous landscapes, and uncovering dark truths about the Zone's origin. But as they ventured closer to the heart of the anomaly, Nick realized that the true enemy might not just be the Wesen or the creatures of the Zone it might be the human nature itself, twisted by the very powers they sought to control.

Would Nick’s bloodline and his legacy as a Grimm be enough to stop the monstrous creatures from escaping into the world? Or would he, like so many before him, become just another lost soul wandering the Hollowed Path, a forgotten whisper in the radiation-choked winds?

The line between hunter and hunted was growing dangerously thin.:stalker_bolt:



This story blends the supernatural mystery and Wesen from Grimm with the desolate, survival horror atmosphere of S.T.A.L.K.E.R:stalker_gorilka::shcscribe:
The Hunt in the Zone
The Zone is a place where reality twists and death is a constant companion. Strange phenomena, mutated creatures, and sinister anomalies lurk in the shadows of a world left broken by the catastrophic events of Chernobyl. But Nick Burkhardt, once a detective in Portland, now a Grimm — a keeper of balance between the human and Wesen worlds — has found himself pulled into this hellish wasteland on a mission like no other.

Nick had been tracking Wesen across the globe, but when a series of strange occurrences were reported near the outskirts of the Zone, he had no choice but to step into this chaos. Rumors had spread of a man — no, a legend — stalking the depths of the Zone, someone with a reputation for surviving the impossible: Strelok.

Strelok, the lone stalker, was no stranger to danger. He’d ventured into the heart of the Zone, fought against mutants and mercenaries, and uncovered secrets no one was meant to know. Yet, now, it was said that his latest expedition involved something far more sinister: a Wesen who had somehow found its way into the Zone, using its dark powers to manipulate the environment itself.

Nick's search brought him deep into the wilds of the Zone, where radiation burned the air and whispers of monsters never ceased. As he made his way through a desolate village, the ground trembled, and a figure emerged from the mist: Strelok.

"You're in the wrong place, Grimm," Strelok said, his voice cold, eyes narrowing. His hands gripped the rifle slung over his back, ready for whatever came next.

Nick met his gaze, steady and unflinching. "I’m here for a Wesen. But it seems like you're hunting it too.":stalker_bolt:

Strelok scoffed. "I don't care for your monster hunting. The Zone is all that matters."

The two warriors faced each other, each understanding the other's strength. But the Zone was a place of no rules. A place that could turn even the most unlikely of allies into enemies.

As they ventured deeper, the air grew heavy with tension. Radiation pulses increased, and strange creatures emerged from the shadows, more hostile than ever. Nick, with his Grimm abilities, sensed the sinister Wesen pulling strings in the dark, while Strelok’s survival instinct kept them both one step ahead of danger.

The final confrontation happened in the heart of an abandoned laboratory, where the air crackled with energy and unseen forces seemed to distort reality itself. Nick's fists clenched, his eyes flashing with the power of a Grimm as he confronted the Wesen that had taken root in the Zone.

But Strelok wasn’t backing down. You’re not the only one who can fight for survival, Grimm, he muttered, lifting his rifle. The creature, a massive, twisted form of shadow and fire, screeched and charged, its dark magic warping the very air around them.

In the chaos of battle, the two clashed Nick’s raw strength against Strelok's survival tactics. But in that moment, an understanding passed between them: they were both survivors, each in their own right, drawn together by the shadows that threatened to consume everything.

Together, they fought back the Wesen, the Zone pushing against them at every turn. In the end, they were both bloodied, exhausted, but victorious. As the creature fell, the tension between them dissolved, leaving only respect.

"Maybe we’re not so different," Nick said, breathing heavily.

Strelok gave a rare, grim smile. "Maybe not. But next time, Grimm, don't step into my Zone.":shcscribe:
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Stalker
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Stalker
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I absolutely love S.T.A.L.K.E.R.: Shadow of Chernobyl! From the moment I stepped into the hauntingly beautiful landscapes of the Chernobyl Exclusion Zone, I was captivated. The atmosphere is simply unparalleled—every eerie sound and shadowy corner adds to the sense of tension and mystery.

The game play is a perfect mix of survival horror. I found myself constantly scavenging for supplies, making every encounter feel thrilling and meaningful. The combat is intense, and the bots keeps you on your toes, making each firefight a heart-pounding experience. I really appreciate how every choice I made impacted my journey, adding depth to the narrative.

Exploring the open world is a joy, with so many secrets to uncover and stories to discover. The environmental storytelling is top-notch, and I love how the game immerses you in its lore without over explaining everything.

Sure, there are some quirk like a few bugs and the occasional clunky control but they barely detract from the overall experience. The unique blend of horror, survival, and exploration makes every moment memorable.

In short, S.T.A.L.K.E.R.: Shadow of Chernobyl is a masterpiece that pulls you into its world like no other. I can’t recommend it enough for anyone looking for an unforgettable gaming experience!
12 ian. la 2:18 
:HealthSD:
SHINIGAMI 11 ian. la 3:53 
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Zeni 10 ian. la 12:12 
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Zeni 7 ian. la 8:40 
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Decapitare Сталкер 5 ian. la 13:44 
S⠀P⠀E⠀C⠀S
RX 7900 XTX
RYZEN 7800X3D
32 RAM
OLD S⠀P⠀E⠀C⠀S
2 Geforce GTX 980 SLI
AMD Ryzen 7 5700x
32 RAM