2 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.5 hrs on record
Posted: 11 Dec, 2020 @ 7:05am
Updated: 11 Dec, 2020 @ 7:33am

I finished it on twitch stream tonight. The ending surprised me and gave me a feeling of Resident Evil serie.

General:7/10
Graphic:7/10
Story:6/10

This game needs:A map/ Better Brightness setting/ Inventory/ Clear Clue/ Battery Location

A map:
School part is not user friendly for people who don't have sense of direction at all. It would be better if this part has an emergency exit map on the wall in the school.

Brightness setting:

1. School is way too dark when people don't have enough batteries. When the environment is way too dark, it annoys me and dragged me out from previously well build-up atmosphere and awesome graphic.

2. I set up quality as LOW and brightness MAX. Brightness setting kept switching from MAX to darkest one in the middle of the game by itself. I swear I didn't touch anything else. This made me keep worrying about it and checking it again and again in the middle of stream.

3. No confirmation of setting up successfully? Most games use Enter or Space bar to confirm you change setting successfully. This game doesn't have anything like this. So I highly doubted myself for changing the setting successfully or not.... which leads to what i said above^^^^^^

Inventory:

1. I was surprised by not having inventory in this game. I have fishy's memory. I forget that what I need to do or collect or already have in game. I have to check the inventory again and again. This game didnt give me this chance.

Clue:

It is not clear at first. I had no idea what I should do and walked around in the darkness like an idiot in the school. Comparing this with layers of fear 1.

The pattern of switches doesn't make any sense. I was just kept trying until find the right one.

Battery Location:

Why does the game not having enough batteries when it definitely needs enough batteries after you just got into the school? Those ones in the bins in hallway and those ones in cabinets are not enough for early exploring period. Then the character suddenly got a lot of batteries in the lock room after he is familiar with surrounding. Think about the timing bruh...

Generally, I would say this is a good game but it still needs some improvement. Maybe just me being too picky for a 2-devs team but I really wish the second one will be better! waiting for the second one!
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