Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
AA vs AA
first to expand has a higher chance of losing the clash
slowest to expand doesn't get to or takes the hit without breaking them.
AA vs PA
if PA expands first AA must expand within range to eat away PA, to make it count by any means expand as close as possible within your eye of the storm to break them.
AA vs TA
TA will expand first no matter what u throw unlike PA it will also have invulnerability for .5 sec of the expansion so
1. go on the defensive shoot and dodge till the duration exp.
P.s
if
AA and AA clash at the same time both are broken but both are free to attack directly after the same for AA and pa which would just mean pa was broken
except for AA and TA, the TA would power through it bc of the .5 s invulnerability.