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silverlunastar39 の最近のレビュー

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総プレイ時間:10.8時間 (レビュー投稿時点:10.6時間)
I recommend this game with a very large disclaimer: it's hard and you have to be willing to accept that.

Is this game perfect? No. Is it still worth playing? Yes, and here's why:

Riddled Corpses is a throw back to the arade games of the late 80's: mutants, zombies, and Engrish. It's a frenetic twin-stick shooter that demands zen-like concentration at times and a willingness to invest a few hours of grinding as well.

The grinding is what polarizes peoples opinions of this game. "Grinding? In an arcade shooter?" Yup. In order to get stronger and to get sub-weapons, you need cash. You get cash by killing enemies. Survival Mode is the best place to get cash. So you'll spend quite a bit of time there. See, at that point, RC becomes a score grind which reminds me of classic Atari-age shooters where the score was all that mattered. For that, I'm cool with it.

The graphics are bright, varied, and colorful. Enemy design is nice. The music is pretty good. It controls as well as it should. It's just the grinding. Raw skill only gets you so far with RC, and while some feel that it's a poor design choice having to grind for more firepower, it needs to be addressed that if it wasn't for the grinding and steep difficulty, this game would be over in a single sitting offering little replay value.

If you can accept nut-punchingly difficult shooting and a required sense of dedication, this game is worth the purchase.
投稿日 2015年8月20日.
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総プレイ時間:4.6時間 (レビュー投稿時点:3.3時間)
I was extremely surprised at how much I ended up liking this game. For the price I bought it for (about $2), I expected something playable, if not great. Well.

Rather than simply being another "retro for the sake of retro" title, CitD feels as though it was made by someone who genuinely loves 8-bit games and isn't just trying to cash in on a trend. The graphics are detailed and crisp, the music is catchy, and the game plays super fast and smooth. The sheer amount of references to other games (and even movies) constantly had me smiling as I discovered more and more of them. It was all of these things that made this stand out for me and they're what kept it from being just another "retro game."

This game is hard, though. Really hard. Super hard. But due to its Metrovania style gameplay, being able to discover new weapons, spells, accessories, and health increases is always possible thus making the difficulty fair. While it is hard for the sake of being hard at times, with the instant death literally lining the floors, walls, and ceilings at times, CitD never made me want to stop playing because of its difficulty. I always felt that if I just continued to explore, I could find something new that would help if I came back to a tough spot.

This game is great. It's a blend of fast-paced action, pixel-perfect platforming, and RPG exploration. It's as if Faxanadu, Metroid, and Little Samson were all rolled into one.

投稿日 2015年8月20日.
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