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https://steamproxy.com/app/1938090/discussions/0/604154725799037283/
https://steamproxy.com/app/1493750/discussions/0/601896872885440597/
https://steamproxy.com/workshop/filedetails/discussion/2631943123/597398761189189977/
https://www.twitch.tv/videos/1892694648
Enemies attacks are shuffled to trick players who might have to press A to block attacks (or style moves that grant bonuses, give back 1 hp or a bonus statics effect for 1 turn in hardcore mode, such as Zap Tap for 1 turn on player, after master prestige, beating the game 10 times gives you ten tokens to buy the status effect bonus on all players if completing the style sequence; dodge Aoe attacks to create a Mash mini game for co-op
The alternative would of been the Legend of zelda four swords, their skins are the prototype with the sword replacing the hammer
if the player that joined in his level 120 and the host is level 220 (75hp 80 bages 60 FP) the enemies level for the player that joined is 2 or 3 levels weaker (this is after beating the base game, this is like endless hardcore mode, you keep beating the game and each time is a prestige, you go to star summit Merlow or in ttyd a rogueport; theirs a new option to buy cosmetics to change characters skins (change to luigi) or rare items to use to keep the game going..in the loop with enemies type randomized; Pit of 100 Trials is always different (Make a pmttyd64 version) Should you increase the amount mobs in certain locations?