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5.4 ore nelle ultime due settimane / 8.3 ore in totale
Pubblicazione: 23 gen, ore 23:51

Recensione della versione in accesso anticipato
Fu and Fan multipliers are almost too high and the difficulty doesn't come from how or what you're using to score, but rather whether or not you get to score at all. With 16 fights it's inevitable to simply get 2 unplayable hands in a row with some bad discard luck. This makes discard synergy items and the loudspeaker way too strong because simply being able to save yourself from a forced loss to RNG becomes the be all end all, and makes the player feel like they're fishing for the same items every game. After only 4-6 hours wins feel less rewarding and losses feel less like learning experiences.
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