1 person found this review helpful
Recommended
9.4 hrs last two weeks / 11.3 hrs on record
Posted: 2 Dec @ 5:44pm

Early Access Review
dont let the play hours fool you, i usually play offline so steam hasnt logged the 100+ hours ive played at time of writing.
also of note is that ive never broken past the mid game of elone or elin.

for elona players:
it is best to think of elin as a streamlined remake of elona more heavily focused on a narrative and the idea of founding a new town on your own strength. it is to elona as elder scrolls oblivion is to morrowind.
dont let that chase the free roam elona fans away you can fairly easily become a roaming bandit or use your empty field base as a storage hub while you just go around and mind your own business.
its also less roguelike letting you choose to save/load as you would in an elder scrolls game using its oath system.
information of note:
-i keep going back to elderscrolls because the game feels like morrowind and dont starve smashed together.

-ranged weapons have ammo now though some thrown weapons return to your hand

-cursed gear hurts less but still enough to be avoided

-saving good gear you replace to downgrade into raw and eat for the stats isnt nearly as viable or common now

-luck is more effective than in elona but doesnt help much with gambling at the moment.

-stamina is everything.
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for non elona players:
elin is a very randomized romp through 90s anime degeneracy and gurps/pathfinder/D&D style mechanics.
almost EVERYTHING! is randomly generated so you will encounter things like a dog hatching from an egg and it being 127 years old, able to speak, and a professional blacksmith from birth, this game takes place in a deranged cosmic mess setting where age is just a made up number and death and rebirth are basically the same thing. beings that follow natural laws and causality are in themselves a rare oddity.
information of note:
-the game also has a pretty robust "pet" system where you get companions that follow you on your journey based on charisma and you can build around this or take the loner feats and be a 1 man army.

-expect your build to be a blobby mess in the early game and form into the build you wanted as you go on.

-the game is in early access with constant updates so a lot of things will be weird like a stonemasons table letting you make stone gear but a blacksmith table not letting you make metal gear because its just not been implemented yet

-the witch class isnt completed yet because its focused on alchemy which isnt finished yet. this doesnt mean it unplayable though as its a solid magic/throwing weapon build start. any effect a potion will have when drunk will also work when thrown at someone making those cursed healing potions that kill you a fantastic throwing weapon

-what you eat is VERY important as its the biggest source your stat growth. the way stats/skills work is they have potential [marked as "potency" in food stats] and level the more potential you have the faster the stat grows from doing things the stat uses so if you want charisma you need to either go to a trainer and pay platinum coins you get from quests for potential then go play music, cast psionic magic, invest in stores ect. to make the stat go up [morrowind/oblivion players will pick this up quickly] food can also give stats and potential
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for everyone
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-dont be afraid to use the wiki

-join the discord for its help and question answering

-yes the game is worth the money

-the game is pretty easy if you know what you are doing and is great for people who love "number go up"

see you in the discord lads!
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