2 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.5 hrs on record
Posted: 7 Nov, 2024 @ 9:56am
Product received for free

This Demo works well for what it is. As of this writing, I've yet to reach the end of it, but I feel I have seen enough of the game so far to put it into a review.

For starters, you get the option to customize your character, and generally, at any time--where there is a "Safe haven" with a mirror. You have a good number of options, but to address the elephant in the room about the customization--its not exactly specific *what* type of style you have, you just have an arrow so you can't tell if your wearing hair style 1, or hair style 11. The same goes for the piercings for most of the body. IMO I think there should be other types of piercings available, but I'm willing to bet that these will be added sometime in the future, so take this with a grain of Salt.

Graphically, its...not terrible. But it definitely has the "indie dev" feel to it. Some of which can be forgiven. However, the most jarring thing is the loading screens. Any time it renders a new area, it cuts to a static picture of your character, making me think the game crashed, when it hasn't.

Gameplay wise, it *can* be fun, but what you have is extremely bare bones ATM. It's like playing a budget version of resident evil, but instead your this gal put in cryo that awakens on a station trying to escape. You have your standard armaments that you get, and you have to manage ammo. But since enemeis can generally be taken out in a few shots, and with how frequently ammo is given, it's not really an issue.

Arguably, my biggest complaint with the game is its sense of direction. You're never explicitly told or shown where you need to go, nor is there any kind of consistency with how the game tries to *show* you where to go. Sometimes, you have to unlock a door and need a keycard, but the game doesn't outwardly tell you *which* door needs opening with *what* card, meaning most of the time you'll be aimlessly wandering around the area trying to find the obscure item you need to progress.

This only gets more frustrating as the game progresses, as there is an underwater section, and to progress you're supposed to turn on the power, to open a door, by turning some levers and a valve, but neither the character, nor the game tells you this, only the passing phrase of "Looks like I'm getting wet."

Currently, the level I'm at has you taken hostage by the Lycan Alpha, and the game takes away your ability to fight it, since its invulnerable. This is all well and good, seeing as how you have a means to keep "Preoccupied" by "Seducing it" for a time, but the game gives you no real direction on what you need to do. You need to turn the power on, to unlock other doors, but there is no map, or point to indicate which valves need turning, where's your next destination, and what your options are making it an incredibly infuriating set piece because you're just wandering around aimlessly spamming interact on everything and *hoping* you find something you missed.

The Sex Scenes are arguably why you stay for this game, which are animated well enough. Basically, when an enemy gets you to an "Injured" status, they can grab you, and have their way with you. Ripping your outfit off, taking you somewhere, then falling asleep. This is all well and good, and brings me to the next point--outfits. They offer no obvious benefit, outside of the scuba tank which can be found in an optional area for the underwater portion of game. Because of this, I've often opted to just go naked.

Additionally, the game's controls aren't well explained. You can check your status, ammo, and general objective with the "Tab" button, but some of them like "O" are bound to removing your current outfit, which is never explained to the player and is only something I discovered by accident since its not even listed in the controls.

The game also suffers from some bad lighting, where not even a flashlight helps navigate, considering its bound to your weapon. This makes the already dark parts of the game, even worse because you can't see anything on top of not knowing where to go.

While this review does sound overly negative, it is still fun for what it is, and the foundation of everything is extremely solid. I'm more then willing to believe that in future updates, and perhaps when either an EA build, or the full 1.0 releases, these complaints will be ironed out.
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