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0.0 hrs last two weeks / 93.3 hrs on record (42.6 hrs at review time)
Posted: 26 Apr, 2019 @ 2:42am
Updated: 6 Aug, 2024 @ 12:26am

捡垃圾,碎片收集,找钥匙开门,利用游戏机制快速甚至提前破关

有着游戏界至少前十的箱庭设计,真正的打造了一个规模巨大,内容丰富,逻辑自洽的空间站

游戏前两小时有轻微恐怖元素,后面因玩家能力的提升显得相对和善

梦魇难度在结尾之前大概够造150个技能点,只走单技能树是够用的
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