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A 2 personas les pareció útil esta reseña
38.6 h registradas
Amazing game. Came in expecting "just another Souls-like game" and got manly tears at the End. What an amazing experience. While the game has some thing that could definitely be improven, the overall experience is just superb.

Props to Game Sciene for this masterpiece of a game :)
Publicada el 27 de noviembre.
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2 personas encontraron divertida esta reseña
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33.7 h registradas
For a "Souls-like" game that is not from From Software, this is a very good game. I'll write down some thoughts after 35h and beating the game. Of course, no spoilers.


Basically, combine Bloodborne + Sekiro with a twist of Pinnochio story, and you have Lies of P.

- Story is nice, but don't expect a big inmersion unless you explore the lore (like in Souls games). The twist of the classical tale with a more dark atmosphere is interesting enough though.

- Gameplay is really good, but it feels clunky and slow in the early hours due to some of the perks being locked behind the skill tree (that unlocks after beating the second boss). Unlike Sekiro, you can decide if you want to go full parry against enemies/bosses, or just dodge in a more Bloodborne fashion, or both.
There are a lot of tools to create unique gameplay, like the weapon assembly, fable arts, different arms with upgrades, etc. Overall, fairly complete to provde a lot of options for a lot of tastes.

- Soundtrack I'd say is generally good/very good, but In my opinion there wasn't any theme that was "amazing" in terms of standing out over the rest like in other souls games. But as I said, overall very good orchestral/choir music for bosses, and some areas have nice ambiental music too.

- Difficulty is, in my opinion higher at almost every part of the game, than any other souls game. There are a lot of 2 phase bosses, even in early hours that will make you struggle quite a bit. I felt that overall there was an unbalanced difficulty curve throughout the game, specially in boss fights, that made me feel it was "unfair".

- Boss fights were overall very well done. Challenging, designs were overall good and their moveset and mechanics were varied enough. I felt though, that some battles were a bit "overloaded" and felt "unfair", like a certain boss in a big bridge. I beat them all without summons (personal choice) so I guess with summons the fights would be significantly easier. 2 phase bosses were very challenging and overall I felt that they were way more difficult than your "typical" souls boss.

- Graphics were nice and optimization very good. I have a high end GPU, but I have some friends with a 2060 for example and the game ran very well for them without fps drops.

Overall a solid 8.5-9 /10. Neowiz really did their homework when creating this game. I hope to see more of this from them in the future.


Publicada el 4 de octubre de 2023.
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A 1 persona le pareció útil esta reseña
37.4 h registradas (20.5 h cuando escribió la reseña)
No voy a decir nada que no se haya dicho ya probablemente, pero...

Tras haber completado esta aventura, debo decir que pocas veces un juego me había impactado tantísimo. Creo poder afirmar sin dilación que posiblemente, a nivel de narrativa, sea el juego que más me ha gustado. Quizás sea fruto de lo roto que me he quedado tras terminarlo, quizás fruto de un montón de decisiones que me han hecho sentir un verdadero protagonista eligiendo su camino, y no haciendo lo que le dicen. No lo sé. Lo que sí sé es que este juego es una obra maestra que nadie debería perderse.

10/10 y PriceField OTP 4ever. :D
Publicada el 19 de marzo de 2016.
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