3 people found this review helpful
Recommended
0.0 hrs last two weeks / 167.1 hrs on record (80.1 hrs at review time)
Posted: 23 Dec, 2016 @ 2:11pm

The Technomancer follows the tale of one Zacharia Rogue Mancer, a commoner of the Martian enclosed and partially underground city-state of Abundance, ruled by the only mentioned in passing Dowsers, the ASC (an acronym, which, as far as I'm aware, is never mentioned once throughout the story) and his subsequent ascension through the ranks of the tehcnomancers, the army and his circumstantially just/unjust exile as an enemy of state, all the while looking to re-engage contact with Earth.

The story occurs in parallel to the events of the studios previous work, Mars: War Logs, carrying similar themes as its predecessor, however greatly expanded upon, but obscures some of the finer details of the lore and non-player characters - it most certainly has its share of flaws, such as some general story flow issues, repeated reuse of the same dungeon-esque maps, occasionally stale voice acting and animation, yet behind all that there lies a truly wonderful and enjoyable RPG.

Like oldschool games of the past, expect no DLC with this game, an oddity in the modern day, this game is complete. (Got to respect those who don't milk us poor, consumer cows.) This is not to say the story cannot be expanded upon, quite the opposite, this world is begging to be fleshed out. In particular, the ending was thought provoking, and I thoroughly look forward to any successor game from this studio, moreso though for a continuation of the Martian cyberpunk world! Wholeheartedly recommend for any fan of RPGs.
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