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目前顯示第 1-10 項,共 43 項
1 個人認為這篇評論值得參考
總時數 8.6 小時 (評論時已進行 4.1 小時)
This is scratching the Into to Breach Itch...very clever, tightly made game. There are still some odd bugs, but I assume they will be fixed soon.
張貼於 2024 年 11 月 6 日。
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7 個人認為這篇評論值得參考
總時數 36.1 小時
While there are a few difficulty spikes, once you get the hang of the game, it is a really solid puzzle experience. I appreciated the variety in heroes.
張貼於 2024 年 10 月 17 日。
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總時數 53.2 小時 (評論時已進行 51.4 小時)
Just as delightfully challenging as the first one in the series. This one has more room for character customisation and more enemy variety though.
張貼於 2024 年 9 月 29 日。
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3 個人認為這篇評論值得參考
總時數 0.4 小時
Unfortunately, bad translations let down what could be an interesting game. I didn't experience much of the game, but the depth seemed lacking a bit too --you didn't really have to respond to variations in enemies and the card pool seemed limited.
張貼於 2024 年 9 月 27 日。
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一位開發者在 2024 年 9 月 27 日 下午 5:11 作出回覆 (查看回覆)
2 個人認為這篇評論值得參考
總時數 11.8 小時 (評論時已進行 4.2 小時)
A deep and challenging experience. Still learning.
張貼於 2024 年 7 月 6 日。
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總時數 135.3 小時 (評論時已進行 29.9 小時)
As one would expect from the designers, a deep, challenging tactical game. Despite the appearance from the videos, this is turn-based. The experience is quite different with different numbers of players. I am thirty hours in and haven't come close to exhaustin the possibilities
張貼於 2024 年 4 月 14 日。
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1 個人認為這篇評論值得參考
總時數 15.8 小時 (評論時已進行 9.6 小時)
I am loving the game so far, and of of the patch, all the bugs I had encountered seem to be gone. I do know that my goblins are expendable, but I am still crushed by each little goblin death. The tactics required to negotiate between keeping them alive and doing what is best for my kingdom as a whole are interesting. The combo of light base-building with drip-fed class unlocks works well too.
張貼於 2024 年 3 月 15 日。 最後編輯於 2024 年 3 月 20 日。
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一位開發者在 2024 年 5 月 7 日 上午 1:29 作出回覆 (查看回覆)
2 個人認為這篇評論值得參考
總時數 13.8 小時 (評論時已進行 7.8 小時)
This is a compelling, challenging game that rewards careful thought. The ability to examine enemies and then retreat from battle to prepare is key to victory. This does mean, however, that you need a familiarity with the decks used by the various summoners you will fight. The lore scrolls you find will give you some hints in this direction, but I have lost more than one run to not reading the abilities of the enemies I was facing. The game would benefit from putting a bit more of the rules into the tutorial --some things that at first seem random are, in fact, tightly scripted. I am a bit confused by the complaints of RNG --combat is fully deterministic.
張貼於 2023 年 7 月 25 日。
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總時數 54.4 小時 (評論時已進行 12.4 小時)
I had played a bit of the demo and not realised how much depth there is hidden in the game. As you start unlocking various new weapons and buildings, there are many new playstyles and challenges. I t rewards careful thought (it took me three runs and a few of the unlockable buffs to beat the first town, but a friend did it in a single, very long run. This is scratching my turn-based strategy itch.
張貼於 2023 年 3 月 15 日。
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總時數 4.7 小時
Great game for the price (and I would have paid more) soothing puzzler... sort of a three dimensional mine sweeper without nay random luck
張貼於 2023 年 1 月 28 日。
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目前顯示第 1-10 項,共 43 項