3 people found this review helpful
Recommended
0.0 hrs last two weeks / 18.6 hrs on record (17.8 hrs at review time)
Posted: 3 Jan, 2014 @ 10:41pm

Dust... Ah, Dust...

I could go on about the great writing and the beutiful world, but one is already apparent and the other would keep us here for hours, so I'll just talk about the gameplay.

At it's core, Dust is actualy a simple game. there's your standard combo, and a couple branching moves including a launch, for bringing your fights to the sky, and a grab move, both of which are inisiated during your standard combo. In other words, your entire moveset is unlocked straight off, and is suprisingly small.

So does this mean the game gets boreing fast? I suppose that depends on your own mentality. If your looking for a game with clear advancment such as unlockable skill trees, classes, and such, this is not for you. This game will get stale fast.
If your looking for a game about mastery, this is the game for you. Just because Dust's moveset is small does not make it easy to master.

You will spend hours upon hours honeing your ability to chain dust's various attacks together, with each passing minuet becoming more fluid and building up larger combos. You'll start learning when to group enemys up and when to pick out the straggelers. You'll learn which moves flow into the next. You'll learn about dodge-canceling. You'll learn about how to effectivly use the dust storm. You'll learn when to use Fidget's magic, untill eventualy you'll be wracking up 1000+ combos without batting an eye.

Dust is, at it's core, a game about mastery. Thats all there really is to be said.
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