1 person found this review helpful
Recommended
0.0 hrs last two weeks / 17.3 hrs on record (17.2 hrs at review time)
Posted: 26 Sep, 2013 @ 5:42pm
Updated: 12 Aug, 2015 @ 7:34pm

Alan Wake is one of those games that you remember and enjoy because of the writing, the characters, the environment and the attention to detail. Remedy really nailed it with this one, I mean, four years later, the mountains, trees, grass, clothing, all of it looks outstanding with the texturing. The only objects that are outstandishly low res are books and readable stuff, like newspapers, which is ironic to me considering who the protagonist is, a writer.

Anyway, the game boasts a wild premise, Alan Wake, a bestselling author is on vacation with his wife in the gorgeous Pacific north-west. They rent a cabin on a lake in a mysterious town, Bright Falls, and, essentially, a dark essense exists that wishes to exploit Alan Wake. So when Alan isn't looking, his wife falls into the lake by unusual circumstances. Despite Alan's efforts of jumping to help her, the next thing he remembers is waking up a week later in a car wreck. This is where the game gets interesting.

Alan ends up learning how to fight the darkness, also known as the taken. Using flashlights, revolvers, pump shotguns, and hunting rifles. And the gunplay has Remedy written all over it, very cinematic and stylish with diving and avoiding axe and chainsaw, weilding taken. They're frightening, because some of them happen to be people you'd met earlier and disappeared under strange circumstances.

Sam Lake, the head writer at Remedy, deserves all the credit for the direction which is gorgeous, cinematic and well edited. Plus, once you meet more characters, the more interesting the game gets. Without spoiling anything, just prepare for the Eye of Mordor.

10/10
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