40 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 91.7 hrs on record (54.5 hrs at review time)
Posted: 30 Aug, 2018 @ 12:58pm

This game went the same way that many early access went after they sold too well. I followed it since the beginning and I've tried again and again to play it, but it's just broken and they pushed for release in this broken state. The AI is useless, the camera control is atrocious, just like the stockpiling.
Don't get me wrong, I absolutely love the concept, I'm always on the look for games like this, the style is cute and the optics are really pleasing, especially the lighting at night, but nice graphics don't make up for broken mechanics.
And there's already such a huge amount of shovelware in this particular genre, it's just sad. It's a thing that people want to make, but they always get in over their heads and end up with way too much money way too early, because everyone and their mother wants games like these and buys them too early and too expensive

Dev Cycle of this game: "The controls and camera are clunky and unintuitive, let's make a new interface!" "The AI is broken and useless, let's make a new interface!" "The players get lag spikes every few seconds even on fast computers, let's make a new interface!" "Look, I know all these things are still broken, but at least the interface looks nice now" (spoiler alert, it doesn't)

Seriously, Bricktrons overproduce and leave stuff on the ground when there's not enough storage. Three bricktrons take out three wood each for a job that only needs one, then drop the surplus on the ground and fill up the storage with new wood instead of putting it back. Also Stockpiles start off accepting everything and you have to immediately set them to empty or the bricktrons will fill them up with ♥♥♥♥ and destroy all of your stockpiling systems
The camera can't move freely, it's bound to a vertical rotation axis, a height and a distance parameter and the controls are completely unintuitive and annoying.
The enemies are neither thoughtfull nor original, just a pain in the ass (especially if they decide to tunnel up to your elevated base, instead of taking the walk around the map like they're supposed to)
Building works pretty well with the exception that you can't build architecturally soundly, because there's basically only 1x1 and 1x2 building blocks.
The fact that your initial spawn is randomized and you can't chose it, breaks the defense and conquest modes even more

This game started out with promise and a huge budget and ended up as an overprized, broken and unforgiving tower defense game
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