OmegaDestroyer
 
 
No information given.
Currently In-Game
Halls of Torment
Favorite Game
2,419
Hours played
165
Achievements
Review Showcase
9.3 Hours played
Our Darker Purpose is essentially a bullet Hell rogue-like with a passive, persistent upgrade system. I do like the game but right now, I cannot recommend it for the simple reason it needs more time to bake. Currently, my two major issues with the game are gameplay and balance.

The game lacks a decent reward system. Your character starts off weak and stays weak throughout the game. You can earn experience, level up, and get 1 of 2 perks. Unfortunately, some of the perks are completely worthless (for example, -10% move speed for +2 healing pack capacity.) while others offer such a negligble benefit you can hardly tell they are there (+50% drop rate to items.) You do find gear that can be useful but a lot of them don't work on bosses, others are broken, and some are so poorly implemented they do not make sense (2% health per 5 enemies killed. Worthless when you have around 100 life on average; why bother?). Health, coins, and chalk (bombs essentially) drop in the game at a pathetic rate, leaving players scrambling for health. I have had several runs where healing packs don't even drop. You can buy items at vending machines but you cannot rely on them for survivability for long. Lastly, you can donate credits (which you earn by completing levels) to unlock lasting benefits called "lessons" or donate to a counselor for passive, persistent upgrades. You can only carry so many lessons and you only get more by donating to the counselor. Unfortunately, you are forced to waste thousands of credits on the counselor and you only get upgrades every other level. So while it is great to get +2 health pack capacity, it really sucks wasting 500 credits and being told the counselor was "expecting more." I get the purpose behind it but since you get so few credits per level, it's insulting more than anything.

The enemy balance right now is all over the place. Most are fine the way they are while a few are ridiculously cheap (firing homing clouds that phase through everything and confuse you [interesting bug with that; if you exit to the menu while confused, the menu controls are inverted]). Enemy strength scales with level so you take more damage while having very little way to heal yourself due to the aforementioned awful drop rates. Bosses are incredbily tedious due to how long fights last. If boss health was shaved 20%, I think the balance would be right. Currently, all you get for defeating bosses is decent amount of experience and progression to the next level.

As to the graphics, I greatly enjoy the grim feel of the game. The music is appropriate and the sound effects are adequate.

Due to the lack of balance at this point, I cannot recommend it. I enjoy hard games. I have spent way more time than I should in Binding of Issac and Dark Souls. Those games offered a sense of accomplishment when you defeated a hard enemy. Our Darker Purpose offers little for anything you accomplish. That said, I would watch the progression of the game. The developers are working hard and constantly updating the game. I believe when all is said and done, Our Darker Purpose will be a great product.
Recent Activity
4.9 hrs on record
Currently In-Game
161 hrs on record
last played on 20 Jan
94 hrs on record
last played on 20 Jan
[5e]Armed&Hammered® 7 Oct, 2010 @ 9:16pm 
Why do we drive on parkways and park on driveways?
[5e] 2112 7 Jul, 2010 @ 7:37pm 
I miss you Omega
[5e]Armed&Hammered® 19 May, 2010 @ 7:01pm 
Planning on joining in soon?
[5e] 2112 6 Feb, 2010 @ 10:14am 
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Here comes Nitrous!!! Boom Boom!!! ~
OmegaDestroyer 24 Jan, 2010 @ 4:03pm 
It's an interesting movie. Worth renting.
MagicPhoneBooth 24 Jan, 2010 @ 12:39am 
ooooh, never heard of it. oh well, llooks pretty halloweeny to me!!!!