Cpt. D-Lynch Process
Kalmar Lan, Sweden
 
 
"I don't know why people expect art to make sense. They accept the fact that life doesn't make sense." :palette::LIS_brush::LIS_poker_face::desklamp2024: - David Lynch

Azra :LIS_pixel_heart::d4_smile:
Currently Offline
Screenshot Showcase
Early Grayce says "Aymen, Bri", followed by *snorting*.
3 2
Review Showcase
40 Hours played
The Silent Hill 2 remake by Bloober Team faces the colossal task of living up to one of gaming’s greatest achievements, but it does so with uncanny precision. Initially met with skepticism, Bloober Team’s reverence for the source material and their willingness to adapt to fan feedback has resulted in a remarkable tribute, enhancing the original by modernizing the gameplay while retaining its dark, artistic emotional core.

The town of Silent Hill is visually stunning and the environments poignantly improved; the attention to detail and subtle touches are downright spot-on, while the suggestive atmosphere of unsettling dread feels conscious and foreboding. The use of darkness and lighting is exceptionally profound and efficient, instilling persistent tension and anxiety that are uncompromising and constant. Speaking of constant, the fog never lets go while outside; it hauntingly chokes the streets of the decayed buildings, adding further tension in all its dynamically dense forms and insinuations.

The complex narrative of the protagonist's grief, depression and mental deterioration as well as the mature themes of loss, denial, pain and abuse to other key characters are intact and perhaps even more emotionally impactful than the original. The voice acting and dialogue have been subtly altered, delivering more natural and gripping performances, furthermore emphasizing their emotional journeys and struggles within, adding new layers and weight in terms of ambiguity between the characters.

The emotional and disturbing music of the exceptionally talented composer Akira Yamaoka has been preserved and enhanced - the soundtrack and sound design remain as emotive and poignant as the original, capturing the haunting "silence" that defines the Silent Hill experience. The sound design of metallic howlings, eerie groanings, roars of lurking monsters and the alarming static of the portable radio, is magnificently produced. The psychological horror aspect is certainly amplified by the astonishing audio design, generating subtle and rather unobtrusive sounds of things lurking obscured, which instills the distinctive atmosphere of fear and paranoia that is considered the trademark of the Silent Hill franchise. Additionally, the remake generates rather subtle modifications in order to navigate the player through events and puzzles, adding further intriguing layers without disrupting the original flow.

The Silent Hill 2 remake is undoubtedly a first-rate experience, executed admirably in every aspect. Twenty-three years later, Silent Hill 2 remains a multi-layered masterpiece, preserving the original’s core and artistic integrity while flawlessly elevating and subtly expanding the iconic, psychologically pioneering survival horror classic. The fact that Bloober Team, once met with skepticism, has proven the naysayers wrong - coupled with the improved and disturbing atmosphere, compelling narrative, and psychological depth - is all the proof needed that Silent Hill 2 should be considered the irrefutable remake of 2024. And frankly, it's about damn time the stagnant, inconsistent and mishandled Silent Hill franchise reclaims its rightful place and earns recognition it deserves at the top of the hill.
Favorite Game
40
Hours played
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Created by - Hawk
598 ratings
Official achievement guide containing the requirements of all achievements.
Recent Activity
3,197 hrs on record
last played on 15 Feb
88 hrs on record
last played on 15 Feb
12.7 hrs on record
last played on 7 Feb
NC-17 3 Jan @ 1:07pm 
Ok Aki, I'll do it! :BabyMonster:

At least I've finally made it back to this comment section which I've missed :laughingprism: :TreepileHeart:
Cpt. D-Lynch Process 1 Jan @ 3:18pm 
It seems Baguette is insinuating the classic "Michael Jackson at the balcony"-incident; well, lots of "balcony incidents" have occured in Schweden the past years, probably not ethnic related, meaning these "balcony incidents" have always been a Schwedish cultural phenomenon. Nothing to report! :click::getoutofhere::elephant::bewilder::summer2021racing:
Aki 1 Jan @ 3:03pm 
Step one : Toss the baby out of da window
Step two : Turn on your computer
Step three : Play ZAT

(im joking ignore step one)
NC-17 1 Jan @ 6:13am 
Tompe, if you knew how much I want to play ZAT but I've had a baby so it's been impossible. But he's soon one year so I hope I will get some of my gaming life back when he starts to sleep better... :steamdeadpan:
Tompe 31 Dec, 2024 @ 9:47am 
Still waiting for that moment when Cpt and his Sister even dare to play ZAT with me again :steamfacepalm:
Aki 29 Dec, 2024 @ 1:12am 
:nekoheart::LIS_poker_face: