43
Produtos
analisados
0
Produtos
na conta

Análises recentes de ghostmage

< 1  2  3  4  5 >
Exibindo entradas 11–20 de 43
2 pessoas acharam esta análise útil
0.2 horas registradas
I like the visuals, but that's about it, unfortunately. The movement mechanics got me sick (and I usually have an iron stomach). The bow mechanics are not great; every time I try to nock an arrow I have to pull the trigger twice for whatever reason. I've had much better bow experiences. I attmpted to switch to the new two hand bow aiming but the options screen wouldn't let me.

All in all it feels like an early access product, but it isn't.
Publicada em 24 de dezembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
3 pessoas acharam esta análise útil
0.5 horas registradas
The concept behind this game is great! However, the execution is lacking. Controls, controls, controls! They feel very inprecise. The camera mechanic, while unique and interesting, is flawed in execution, making it very frustrating to even finish the first 10-15 levels. I unfortunately cannot recommend this game at this time.
Publicada em 17 de dezembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
4.6 horas registradas (1.8 horas no momento da análise)
While the VR locomotion isn't that great (fluid movement would have been preferred), the effects created by the scanner gun are quite beautiful and interesting. Will continue to play.
Publicada em 5 de novembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
0.3 horas registradas
This was a nice little story. I ton't think it needed to be in VR, but still good.
Publicada em 1 de outubro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
2.0 horas registradas
This game is great! It has quite a bit of production value for a VR game, despite it being quite short. The controls are intuitive, and the music is great as well. Definitely worth playing!
Publicada em 4 de agosto de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
5.0 horas registradas
While the controls were a little sluggish, I very much enjoyed the game. The visuals and audio are stunning.
Publicada em 15 de julho de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
0.4 horas registradas
This game clearly has potential, but collision detection needs work. The surround audio also appears to be off by 90 degrees oddly enough. Looking forward to the full release though.
Publicada em 26 de março de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
8.9 horas registradas (3.4 horas no momento da análise)
Análise de acesso antecipado
I eagerly await any DLC this developer will throw at me. The controls were well thought-out and intuitive. The graphics were exactly what I expected from a game of this type, but still fit well. The sword combat was deeper than a lot of games I've played already on Vive, and I hope it continues to evolve, because its a blast! My only complaint, like so many other awesome games on Vive, is that it was a bit short, despite having spent several hours beating it. Time to go back for hard mode!
Publicada em 3 de janeiro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
3 pessoas acharam esta análise útil
0.1 horas registradas
Análise de acesso antecipado
This game gets you sweaty...fast. I personally enjoy the "non-track-and-field" portion of the game. It reminds me of the Japanese game show Hole in the Wall! Make sure you back off the lenses from your face to keep any sweat/salt off of them. Other than that, my only complaint is (and maybe I missed it) is a little more explanation on how to get past some of the obstacles. What's with the giant brick wall? Am I just supposed to eat up a shield plowing through it?
Publicada em 3 de janeiro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
0.6 horas registradas
Not really sure why it was necessary to make this a vive-compatible game. I got pretty queasy playing this with the less-than optimal (read: lack of motion controller) control scheme. I got stuck in some invisible doors. Every time I picked up a note, I would get kicked out to the vive ready screen for a couple of seconds. Tons of bugs, and they all need fixing. Won't be finishing this one.
Publicada em 3 de janeiro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3  4  5 >
Exibindo entradas 11–20 de 43