4 people found this review helpful
Recommended
0.0 hrs last two weeks / 1,334.3 hrs on record (231.4 hrs at review time)
Posted: 31 Dec, 2014 @ 8:36am

238 hrs on record playing, mostly single palyer. I followed the developments of this game in greenlight and was as giddy as a school boy when released. Having gone above and beyond a sane persons playing time on Empire and Napoleon T/W (3200hrs) with Darth's MODs i might add i've finally found a new addiction to satisfy my 18/19th century warfare. Being a student of military science and history i find this game pretty through in its portrayal and historical accuracies. The game play is smooth(1 crash on record) along with the controls and at some points it feels like the game plays itself without any direction. The infantry is truly the queen of battle and the homewrecker here. Theres only been a few circumstances where where i've scratched my head and wondered what a brigade was doing after i ordered it to do something else. Now for the hair puller, ARTILLERY. The king of battle, is not the king of battle in this game. True it does have some good times where they kind of act like they know what their doing but for the most part they are completely lost. Ive seen battery's stand there and do nothing while the brigade directly in front of it is getting its butt handed to them by another infantry unit or AI arty unit and then all of a sudden they'll start firing at a target half way across the map! There is no targeting at all, not like the infantry units. I've noticed 50 guns will all of a sudden start shootin at a retreating enemy with 9 men half way across the map while engaged in support role or counter battery fire. The AI's counter battery fire is accurate and can wipe whole batterys in one shoot. For the most part arty units just stand there and do nothing unless i place them up the butt of an infantry unit and of course they immediately start taking rifle fire and begin dwindling away rapidly. And theres no quarentee even then that they'll open fire however they may be brave and instead start advancing through the infantry to set up and get slaughtered wholesale. Infantry will charge them and they may not fire even if loaded. Cannister fire by several arty units or more will stop an infantry attack and will cause significant caulalties but not necessarily in the game and the medium range shrapnel shot/cannister will devastate units while behind good cover. Also long range cannon fire seems quite useless as it does not produce any significant loss in men or condition. I've observed long range fire might kill 1 man in 2 or 3 shoots. Lets see, what else. Oh, if i choose the ammo selection other than auto it usually results in more lollygagging. I think that about covers the artillery but i might be forgetting something. The cavalry units dont really play a big role they can cause some serious havoc if handled properly. Im not really sure what the corps staff are suppose to do other than mark the general area of a corps and get in the way. I know your suppose to be able to move your corps with them but usually it just moves half leaving the rest. Cosidering the fact that they are the brass and suppose to have some kind of aspiring leadership qualities It would be great if we could use them as morale boosters for faltering units or reconditioning units resting. The sharp shooters dont really do much either except retreat rather quickly and they never rack up any decent number of kills. A lot of times they'll get caught between 2 brigades and just get decimated instead of staying on the flanks. Still with all these little quirks i'll continue playing the game and enjoying it immensely. Hopefully some of those arty problems can get sorted out??
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