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Not Recommended
6.1 hrs last two weeks / 51.0 hrs on record
Posted: 3 Nov @ 3:51am
Updated: 15 Dec @ 5:05am

Sometimes game just bugs in strange way so now menu opens on TAB and thus TAB no more shows UI but like so u cannot access UI or move camera, u cannot save build as well all have to do is to close game loosing all of the progress if u didnt save frequent enough and im not the only person with sucha issue

after update ALL of the mods disabled them selves for no reason without notifying player at all. So it seems like all of the mods disapear for no reason. Why would u do this? I suppose there was no disable mods button before and now when u decided to apply he forgor that u should set default variable for it for TRUE so it doenst duck with players. But as well theres no ENABLE EVERYTHING with one button so u have to click like a few hundred times and spend time to enable every back again

u cannot remove or add new core blocks (starting lime glowing one) but other ppl who found some mod or dlc can and apparently when u load a machine which someone build using those u cannot edit it anyhow. Further more, if person who loaded it was playing complete vanila wouldnt even be able to scale those thus they will be just left with bunch of giant ugly undeletable blocks, and then after a disappointment u more likely want to delete the whole build but after selecting the whole thing and hitting del key will be reminded once again of ur limitations thus leaving ur own self just with bunch of trash maybe even giant blocks which u cannot remove which will frustrate a lot of ppl who dont want to f**** with mods for a decent portion of time playing the game

I played this for 25 hours in 2 days and its a addicting but yet very inacurate and buggy and u cant build anything what moves in a straight line towards it will allways bend to some direction which is not forward, thus rotate and no matter how hard u try... it come so far... IN THE ENDDD IT DOESNT EVEN MMAATTTEEEEERR

At some point i became not able to save my structures, i hear the sound of the button but nothing appears and it does not ask if i want to rewrite this allready existing save

it bugs out constnaly when it comes to triggers and its not just me me w my friend litterally saw like when at mines his buildning with triggers works and all timers start but on him when he copies it dont but for him it seems like timers on my copy of his build dont start neither but for me they show like they allready ticking, we saw that on a screen cast

and theres another ton of limitations which prohibit u from building more complicated builds like walking structures like even a walking bug like creature is cannot be built without using a ton of mods to value the weight of each paw and hinge because otherwise everyhting will tight its self into a knot and eventually collapse becasue how steering hinge and other stuff works, and u cannot fix it just by adjusting values even if remove any limits from it. Ofcourse technicly u r able to build a walking structure in vanila but i dont think it will be able to carry any weight at all

page with modded blocks is sometimes unable and button for it marked like its allready pressed

font in ingaame settings for information about advanced building button is written on bugged out font which look more like alien langauge and im very doubfull that its a feature

a lot of times u have to rebind the exact same keys because game for some reason stop detecting them and it spreads onto text ones and gud luck figuring this out on ur own when ur mechanism doesnt work

timers frequently (maybe only in multiplayer) have a significant delay which breaks the sequence, i mean the emulation starts later then timers so for example if i tie a rotation to it timer will start allready but rotation will start with some delay, including if this timer is connected to some other timer, theres a lot of issues with timers such as timer sequence less then 0.12~ wont work at all the loop wont repeat it self they will end some how which doesnt make any sense. I repeat, the all the other timer settings r exact same, the only things im tweakin i "wait" and "emulation duration"

Symmetry tool is extremelly unreliable because it constantly messes the symmetry up and thus de syncronysing at first so next u select an item in wont be selected from other sides, and it will break it for example if u will rotate multiple objects in x _ z symmetry the other side will be just displaced. Or lets talk about Surface block, u cannot syncronyzie it in any mode one of edges or other points will stick to something else eventually completelly desynchronazing, or sometimes just moving items like simple wooden block u can notics it dosnt just mirror the transform, it places it from scratch using somekind of ray so if its covered even slightly the block from other side will be placed on top of what ever it covers, and i mean like a tiny bit of brace for example, and other stuff which normally wouldnt block if u would plaace it manually. There fore this tool not saving time but being a trap which looks like it will but actually can break the whole mechanism and eventually waste ur time

why is there like 5 seconds delay before i can eventually move my camera when i just load into a level but i can use tools and even move block, and no its not mods issue

small propeller doesnt connect to any LEFT regular wheels, but some why it does to the right ones?! build is completely symmetry, at first i discovered it while i was using symmetry tool, then i tried to adjust it with 0.001 grid size moving and nope, nothing makes it connect to the wheel no matter what

its nauseous to build stuff like engines, because whilst it static game not just wastes performance on constantly calculating center of mass of all of the constantly rotating objects inside of an engine, but as well it constantly snaps camera in a corresponding way so ur whole screen shakes immensely and it basically impossible not just to play like this, but to tell if it even works. Some might say that i just should compensate the mass center point by building additional stuff so the wobble becames unnoticeable, to those i say... im not doing it and normal players dont as well, cuz like i think its kinda expectable that in sucha game which a lot of details which r specially made for engines that players will build ones and thus dev must have foreseen it and prevent.

As well ALL of the info tip poup ups r overlayed by everything, so if u will have parameter tuning menu opened which appears at the upper right, it will hide all of the poup up with it self so when u would want to read what a certain button does u will only notice by the blur that theres was intended to be a tip but dev messed up all of the layering. As well if there will be 2 menus overlapping and u will try to grab front one on its up like u do in all of the OS known to human kind (temple os included) the BEHINd ONE menu will be grabbed. Its very frustrating, as well buttons will be pressed if u will be unfortunate enough to happen that one was just behind the button on the visible menu which u wanted to press and thus u might broke something, for instance logic gate's condition button and if u was just inspecting someone elses build now u will need to reload it or spend like 10 minutes guessing which condition type was set. And by this moment u might allready done some adjustments so know u have to say bye bye to ur efforts or in grief and not willing to let them go try to aventually guess which condition type it was set just struggling in the end.

Theres so many more issues about this game im sick writing each down here so ill just make a notes for my self not briefly enough.

stuff doenst connect for no reason even tho on video of a guy it does, video is just 3 yrs old and its not so complicated it just makes no sense why it stopped working
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1 Comments
GOBLIN 6 Nov @ 12:54pm 
skill issue
:steamhappy: