4 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 4.6 hrs on record
Posted: 9 Jun, 2024 @ 10:57am
Updated: 9 Jun, 2024 @ 11:13am

Lichdom feels like the kind of game which, if it were the year 2006, you'd rent from a video store for a day then return it, and forget about it for the rest of your life. It's a mediocre and uninspired B-game that fails to do anything interesting. It is flatly impossible to be invested in it. The visuals are derivative and devoid of style. The music is generic and somewhat grating. Even the voice cast is generic, being a who's who of video game voice actors you've heard dozens of times playing the most cookie-cutter one-dimensional video game characters you can imagine. The levels boil down to generic video game location hallways you walk through and occasionally get annoyed by the same combat encounter you just did fifty times on your way to the next boss fight. The only part of the game that approaches originality is the spellmaking system which is itself hamstrung by lack of imagination. There's not "thousands of spells" as they claim, but generously, seven that you can add effects to based on your element and focus. In practice, there's only functionally three things you can do with magic: Instant damage, damage over time, and a disable that combos with damage. Combat is like this: Disable the enemy, hit them with a damage spell, repeat. The only thing the game has that feels a little good to use is the parry which is necessary to use to beat some bosses. All in all, the combat is repetitive and uninteresting, which absolutely cripples the game, as combat is the ONLY thing you do. It's a shame, really.
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