CTriggerHurt
sniper main™   United States
 
 
I'm one of those Source modders. If you got a question related to it, I probably have something resembling an answer.
Don't be afraid to ask for help! Odds are I'll get back to you.

Find me elsewhere:
YouTube
Valve Developer Community
Gamebanana [gamebanana.com]
New account - permalocked out of my old one unfortunately [gamebanana.com]
Github [github.com]

Quote collection


" you need more funny quotes on your profile "
" the direct hit is like a rewind button "
" why did you choose the hardest class to be your main? "
" 9/10 dentists recommend Colgate, the other dentist recommends Clorox "
" i hope you get your head stuck in a yoplait cup and trip on the curb while walking in a crosswalk "
" i love that skial lets you put a furry tag in front of your name so you can let everyone know to bully you, it's like a marked for death symbol "



" I don't know why, but I have the sudden urge to listen to Fireflies . "
" i think we figured out what sex + sex means: you got boned "



" a based man in a cringe place can make all the difference in the world "
" do they have a sentry? ..no, apparently they don't, because trigger's running in there like a madman "



" cant do this, cant bomb you cause your teammates, cant sit back either "
" i love hitting a sniper who can surf with 3 rockets and survives with 13 health next to my teammates, it's the best lol "



" ct swap bakl to red "
" he says with all ur ussies and etc you should be more of an a- hol and it throws him off "


misc one-offs

" Can we just nerf Trigger? " - Fluffeh

" Fluffeh only said to nerf you because he's too busy being a ♥♥♥♥♥♥ battle Medic " - Kinu Ayame

" Soldier is a crutch for bad players " - MasterFrasca

" tf2 is a crutch for bad players " - chompa

" Alright so I expect nudes from everyone here tomorrow, especially Trigger. " - Wiazerd Pawrez

" solve for sex " - lechuga

" none of the words you just said are real " - beani

" hitreg is a myth made up by valve to make people buy more melee weapons " - silver

" CTrigger you have the best pair of weapon names i've seen and i'm ashamed and honored to have witnessed both " - radicalDadical


" quoth the noed gamer, "EZ" "
" ah yes, the thing you say when you hit the ball in golf: 'GOLF!' "




just remember, all caps when you spell the man's name
Currently Online
Favorite Game
hi
i like the source engine and most of the games made for it so much that i figured out how to mod them to my heart's content

my favorite game is definitely tf2 but i still really like other classics such as the left 4 dead series, portal/portal 2, and the half life series

i have no idea what else to put in this info box so below is a list of things related to the source engine i made/am making that a few of you may find interesting; i do appreciate the nice comments but honestly i'm just a dude who makes stuff at the end of the day.

do please understand that not only do i have a real job that takes up a lot of time i used to have, but i'm pretty sure i have executive dysfunction and ADHD. i was originally diagnosed with aspergers, but that has since been lumped into a more general high functioning ASD level 1 kind of thing. it certainly does explain the very sporadic mod development progress and lack of progress when it seems i could be doing things. i should point out that even if i want to do things, some part of my brain forces me to be disinterested in them for seemingly no reason other than to torment itself with the constant promise of making progress.



legend
🗑️ abandoned
❎ no active development
✅ completed & released; is also a link to the submission
🚧 in-progress
💡 conceptual/early stages
❕ current focus project
❔ lost the source files

tf2
updated august 8 2024
❕ a sourcemod plugin that gives bots the ability to wear any cosmetic and use any weapon [1] as defined by items_game.txt (the file that stores all item information)
> this plugin also gives bots the ability to use a profile system not unlike cs:go's, offers the ability to use the in-game text chat based on things that happen in the world, lets them use voice commands, and fixes a few edge cases with weapons that outright stall bot movement (food items in particular)
❎ a sourcemod plugin that adds new voice commands to a custom menu bound to voice_menu_4
> also extends the previous plugin to allow bots to use the specific voice commands added by this menu (currently only 1, to call out a sniper)
🚧 a python script for blender that takes a character's arms rig and makes an IK rig that you can animate with
🗑️ some old ass viewmodel animations i used to think were good but i now acknowledge are pretty poopy
❔ an animation mod that makes scout hold his bat with both hands
❎ a sourcemod plugin that creates an entirely custom bot AI based on a plugin i didn't write that can build paths based on the nav mesh of the map, purely through sourcemod (although i didn't get very far with them so they're pretty bad and not very well fleshed-out)
🗑 some old custom sniper viewmodel arms that gives him a globally-timed watch and removes the glove from the hand that lacks a glove in third person (this broke the huntsman viewmodel, however, because it was animated left handed for no good reason)
[gamebanana.com] old model hacks for the sniper rifle and smg that remove their sights
❎ a generically-colored scout model that accepts two different proxies to color two different parts of him (his pants and his shirt, specifically) without losing detail by shifting the hue of the texture[4]
❕ complete animation, model, rigging, and other misc. fixes to the robot player models (animations being key, no existing fix pack has re-worked the robot animations beyond minor fixing)[5]
❕ updated versions of some mvm robot (and related) plugins that incorporate features of my own local plugins or otherwise have specific fixes applied to make them more functional than they were
🚧 a set of game balances, including some custom/updated animations & models, under the guise of a fictitious "heavy vs sniper" update

l4d2
updated august 8 2024
🗑️ an animation base for viewmodels that makes everything as consistent as possible - there will eventually be a successor to this. i have learned a lot over the years, and particularly with the mod releases. i have already done well, but i know i can do better. i will revisit this later, when i decide to get back into l4d2 modding.
❎ some overhaul mods for a few guns
[gamebanana.com] some tf2 grenade launcher replacements
❔ a mod that replaced the hunting rifle, uzi, and mac-10 with a modified sniper rifle from tf2 (with a magazine), smg, and cleaner's carbine respectively
❎ a whole host of unreleased overhaul mods for almost all of the other guns that i will release as i get more comfortable with how they look and animate

gmod
updated august 18 2020
❎ a mod that attempts to implement certain tf2-specific map and other game entities so that you can play on tf2 maps the way they were intended to be played
❎ a class-based gamemode that tries to blend gunplay with vehicle play
🗑️ tf2 player model hacks that added sfm fingers onto hwm heads with their original dmx flexes[2][3]

sourcemod
updated august 18 2020
❎ a set of includes that take advantage of methodmaps and other new-syntax things to make code infinitely neater, simplify the process of plugin development, and offer some degree of consistency to code in the name of efficiency and making sourcepawn look almost object-oriented

vdc
updated august 18 2020
added some original research to a few articles, namely those related to qc scripting like $sequence
documented a previously stubbed command ($defaultweightlist)
re-documented a commonly used command with new research and more useful information ($texturegroup)

games
updated august 8 2024
💡 an alternate version of team fortress 2 built from the source sdk 2013 base that would, ideally, feature things like dynamic class/weapon systems, some different weapons, and updated versions of existing maps to fit a different gameplay balance for the game. many items that exist would be removed & only a select few would be kept around
💡 an alternate version of half-life 2 (and its episodes) featuring an improved & more diverse combine & rebel cast that can engage in more interesting combat scenarios, with loose classes easily identifiable at a distance. would ideally including changing maps around to improve brushwork fidelity where necessary.

addendum
[1] some weapons are triggered differently and don't work at all, but they aren't the problem. the problem mostly lies in the weapons that the bots use incorrectly like the jumper weapons, food items, and the crossbow
[2] valve used the dmx model format to add wrinkle maps for characters' faces as well as unique left/right variants of each flex that are not available when using vta flexes defined in the qc itself
[3] i only ever did the scout as a proof of concept
[4] if i ever do the same for all other classes i'll probably release them to the sfm and gmod workshops with the same skin structure found in tf2 (using the default colors on each one, that is)
[5] yes, i did the giant sniper mod, and the robot viewmodels seen in potatomvm. technically they have released, but there is yet work to do.
Recent Activity
1.8 hrs on record
last played on 19 Jan
10.3 hrs on record
last played on 31 Dec, 2024
67 hrs on record
last played on 25 Dec, 2024
Mercy 24 Jan @ 8:51am 
patato man
RandomGamePlayer 28 Dec, 2024 @ 12:01pm 
Thanks for your permission, i'll do my best!
CTriggerHurt 28 Dec, 2024 @ 8:22am 
sure, don't see why not. all i really want is credit for the work on the original arms and their animations, i don't care what you do with them beyond that
RandomGamePlayer 27 Dec, 2024 @ 5:15pm 
Your welcome. By the way, I may try to add compatibility with other mods that tries to expand on existing weapons, like newguy's improved pistols, realistic sniper bolt, and maybe fixed revolvers either by myself or by the help of other modders, would that be fine?
CTriggerHurt 27 Dec, 2024 @ 4:39pm 
thank you. i am aware of the mechanics of sv_pure, i just don't play casual at all & primarily designed this mod for server-side use, making it a client mod at all was sort of an afterthought & continues to not be the goal of this project
RandomGamePlayer 26 Dec, 2024 @ 8:43pm 
TL;DR to make a model mod casual compatible, you make all the custom texture directory into a material whitelisted sv_pure directory, the most popular being console/ and vgui/replay/thumbnails/