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尚未有人觉得这篇评测有价值
总时数 112.0 小时 (评测时 35.7 小时)
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Fun game, genuinely free to play, monetisation is for cosmetics only, and the progression through the card pools is fast enough that you reach the really interesting cards before any boredom sets in.

The game itself is similar to Artifact, but executed in a simpler and cleaner way. There's some opaqueness surrounding the order in which locations and abilities activate, but half the fun is learning how all the interactions work. Each match is around five minutes long, and with a deck size of only twelve (to spread across three locations), you can craft some really specific, fun decks.

I figure once new modes arrive and a proper PC client is released, this thing will take off as a great casual/semi-tryhard card game. Looking forward to that.
发布于 2022 年 11 月 24 日。
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总时数 73.2 小时 (评测时 73.1 小时)
A good game, but the campaign material is mostly just the same thing over and over. Most, if not all, of the missions in each campaign are randomly generated so the meaning of each campaign is arguably zilch, but if you like that you'll be fine.

Not the best turn-based game, but certainly one of the best Warhammer 40K games in a long time.
发布于 2022 年 10 月 16 日。
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总时数 157.4 小时 (评测时 18.3 小时)
抢先体验版本评测
Where the hell did my time go
发布于 2022 年 2 月 4 日。
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总时数 110.3 小时 (评测时 5.8 小时)
I've only got 5 hours of play time with this game at the time of writing, but wow is it good. Everything you want from single-hero turn-based tactics, with some satisfying animations and sound for the fighting itself. The cards aren't overpowered but they are varied, giving lots of options for building a deck during each run.

If you got a feeling of "oh this game is right up my alley" with Slay the Spire or Monster Train, then this game is for you. No doubt at all.
发布于 2021 年 12 月 6 日。
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总时数 16.0 小时 (评测时 3.1 小时)
抢先体验版本评测
Teamwork, exploration, terror, chaos, panic, endless electrocutions. I'm only 3 hours into playing this and it's already great. I'd recommend 4 or more players, but if you can get at least that you're in for some fun.
发布于 2021 年 4 月 30 日。
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总时数 31.2 小时 (评测时 18.0 小时)
A distilled version of XCOM 2, that focuses on two layers of turn-based activity: the strategic, where you choose what background missions are performed for resources, and the tactical, where you have firefights. It's very quick in terms of getting from one mission to the next, mostly due to the options available at any given time when you're not in a tactical battle. This does mean the strategic stuff gets a little samey, but on the plus side the city theme reminds me of X-COM Apocalypse, which is no bad thing.

Really good, especially if you liked the shooty bits of XCOM 2!
发布于 2020 年 7 月 8 日。 最后编辑于 2020 年 7 月 8 日。
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有 7 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 3.1 小时
Not great, if I'm honest. There are a bunch of flawed mechanics that initially sound fine, but ultimately don't work out.

The line of sight mechanic, which prevents you from targeting anything out of line of sight with a direct spell, results in favouring numbers of creatures over anything else. You'll want to surround your wizard with anything, it doesn't really matter. This doesn't really lead to chess-style battles with varied monsters, just annoying "how can I prevent my wizard from being cheap-shotted".

Playing the game as intended - with percentage chances - has a huge penalty for spell failure, given that you can only cast one spell a turn. Coupled with low percentage chances to cast anything interesting, it becomes a contest of luck. That or you simply get lucky with an indirect spell and the game's yours immediately.

The disbelief mechanic, whereby you can cast creatures with 100% guarantee, but they can be disbelieved with 100% guarantee, doesn't add any sort of interesting gameplay. It's not worth casting a monster as anything but real, as they're expensive and you have limited quantities. It's almost as if the game doesn't have enough to keep the minion combat interesting, so they added this as an "extra layer".

I can't really recommend this game, sadly, as it just doesn't have anything to grab you. It all seems... run of the mill. Cards for the sake of having cards; luck-based mechanics or an uninspired numbers system; uninteresting monsters; frustratingly low % values that make or break a game; a weird chaos/order balance system that doesn't really go anywhere.
发布于 2020 年 4 月 9 日。
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有 14 人觉得这篇评测有价值
总时数 5.0 小时
After just four hours (sadly beyond the refund threshold) I can confidently say I'm done with this game. I adore turn-based combat, but the system used in this game is just fundamentally broken. Why? The simple reason is that turns always alternative between your side and the opponent, regardless of how many units are present on each. Fielding a smaller party to a fight is often more advantageous, as your characters get to act more often than any of the opponent characters. In effect, killing your enemies actually makes the remaining ones significantly more threatening.

It's a shame really, as the game is well voice acted and looks lovely. But that's not enough to persuade me to continue.
发布于 2018 年 10 月 6 日。
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有 5 人觉得这篇评测有价值
总时数 32.6 小时
抢先体验版本评测
This game is fairly shallow, focusing on positioning over abilities, skills, or a rich equipment selection. The graphics and audio are excellent, but as a lover of turn-based games I just can't stay with it. There's just not enough here to grab me.
发布于 2018 年 1 月 5 日。
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1 人觉得这篇评测有价值
总时数 22.5 小时
Outstanding singleplayer. The first Doom game to feel like one in quite some time.
发布于 2017 年 12 月 17 日。
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正在显示第 1 - 10 项,共 13 项条目