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Tezz 님이 최근에 작성한 평가

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1-10/13개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 112.0시간 (평가 당시 35.7시간)
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Fun game, genuinely free to play, monetisation is for cosmetics only, and the progression through the card pools is fast enough that you reach the really interesting cards before any boredom sets in.

The game itself is similar to Artifact, but executed in a simpler and cleaner way. There's some opaqueness surrounding the order in which locations and abilities activate, but half the fun is learning how all the interactions work. Each match is around five minutes long, and with a deck size of only twelve (to spread across three locations), you can craft some really specific, fun decks.

I figure once new modes arrive and a proper PC client is released, this thing will take off as a great casual/semi-tryhard card game. Looking forward to that.
2022년 11월 24일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 73.2시간 (평가 당시 73.1시간)
A good game, but the campaign material is mostly just the same thing over and over. Most, if not all, of the missions in each campaign are randomly generated so the meaning of each campaign is arguably zilch, but if you like that you'll be fine.

Not the best turn-based game, but certainly one of the best Warhammer 40K games in a long time.
2022년 10월 16일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 157.4시간 (평가 당시 18.3시간)
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Where the hell did my time go
2022년 2월 4일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 110.3시간 (평가 당시 5.8시간)
I've only got 5 hours of play time with this game at the time of writing, but wow is it good. Everything you want from single-hero turn-based tactics, with some satisfying animations and sound for the fighting itself. The cards aren't overpowered but they are varied, giving lots of options for building a deck during each run.

If you got a feeling of "oh this game is right up my alley" with Slay the Spire or Monster Train, then this game is for you. No doubt at all.
2021년 12월 6일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 16.0시간 (평가 당시 3.1시간)
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Teamwork, exploration, terror, chaos, panic, endless electrocutions. I'm only 3 hours into playing this and it's already great. I'd recommend 4 or more players, but if you can get at least that you're in for some fun.
2021년 4월 30일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 31.2시간 (평가 당시 18.0시간)
A distilled version of XCOM 2, that focuses on two layers of turn-based activity: the strategic, where you choose what background missions are performed for resources, and the tactical, where you have firefights. It's very quick in terms of getting from one mission to the next, mostly due to the options available at any given time when you're not in a tactical battle. This does mean the strategic stuff gets a little samey, but on the plus side the city theme reminds me of X-COM Apocalypse, which is no bad thing.

Really good, especially if you liked the shooty bits of XCOM 2!
2020년 7월 8일에 게시되었습니다. 2020년 7월 8일에 마지막으로 수정했습니다.
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7명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 3.1시간
Not great, if I'm honest. There are a bunch of flawed mechanics that initially sound fine, but ultimately don't work out.

The line of sight mechanic, which prevents you from targeting anything out of line of sight with a direct spell, results in favouring numbers of creatures over anything else. You'll want to surround your wizard with anything, it doesn't really matter. This doesn't really lead to chess-style battles with varied monsters, just annoying "how can I prevent my wizard from being cheap-shotted".

Playing the game as intended - with percentage chances - has a huge penalty for spell failure, given that you can only cast one spell a turn. Coupled with low percentage chances to cast anything interesting, it becomes a contest of luck. That or you simply get lucky with an indirect spell and the game's yours immediately.

The disbelief mechanic, whereby you can cast creatures with 100% guarantee, but they can be disbelieved with 100% guarantee, doesn't add any sort of interesting gameplay. It's not worth casting a monster as anything but real, as they're expensive and you have limited quantities. It's almost as if the game doesn't have enough to keep the minion combat interesting, so they added this as an "extra layer".

I can't really recommend this game, sadly, as it just doesn't have anything to grab you. It all seems... run of the mill. Cards for the sake of having cards; luck-based mechanics or an uninspired numbers system; uninteresting monsters; frustratingly low % values that make or break a game; a weird chaos/order balance system that doesn't really go anywhere.
2020년 4월 9일에 게시되었습니다.
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14명이 이 평가가 유용하다고 함
기록상 5.0시간
After just four hours (sadly beyond the refund threshold) I can confidently say I'm done with this game. I adore turn-based combat, but the system used in this game is just fundamentally broken. Why? The simple reason is that turns always alternative between your side and the opponent, regardless of how many units are present on each. Fielding a smaller party to a fight is often more advantageous, as your characters get to act more often than any of the opponent characters. In effect, killing your enemies actually makes the remaining ones significantly more threatening.

It's a shame really, as the game is well voice acted and looks lovely. But that's not enough to persuade me to continue.
2018년 10월 6일에 게시되었습니다.
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5명이 이 평가가 유용하다고 함
기록상 32.6시간
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This game is fairly shallow, focusing on positioning over abilities, skills, or a rich equipment selection. The graphics and audio are excellent, but as a lover of turn-based games I just can't stay with it. There's just not enough here to grab me.
2018년 1월 5일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 22.5시간
Outstanding singleplayer. The first Doom game to feel like one in quite some time.
2017년 12월 17일에 게시되었습니다.
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1-10/13개 항목을 표시 중