7 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 20.6 hrs on record
Posted: 4 Aug, 2024 @ 8:19am

This game has a ton of great ideas, and a ton of flaws. But there's one flaw that I think is representative of most of the game's problems: many conditions, random encounters, gambling results, and mystery boxes simply skip your turn or hurt you. In many cases, there is no way at all to anticipate this before it happens.

**This is not a complication (an unexpected challenge for the players to overcome that puts a twist or extra pressure on a situation). it is only a pain in the ass.** it only feels bad and does nothing to induce dynamic or interesting gameplay. Whether it's unexpectedly not getting to take a turn for the next 20 minutes, losing your extremely rare helmet on the first turn of a combat you didn't know contained an enemy with corrosion, or confusing your character so they flee a boss fight early so you just have to wait for your friends to die, this game does not feel bad in the slightest about wasting your time and taking things away from you - *especially* when it fails to create an interesting situation.

I love difficult games. i love traditional roguelikes that kill you 95% of the time. I think *almost* insurmountable challenge is fun. But it is so important that the designers understand the difference between fun challenge and wasted time, and that the game keep its promise to respect your effort and time. These designers do not.

I'm going to keep a close eye on For the King 2 to see how it develops, because this game really does have a ton of awesome ideas, and there are too few games like it. But i'm not going to buy it, yet.
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