2 people found this review helpful
Recommended
0.0 hrs last two weeks / 103.3 hrs on record (25.0 hrs at review time)
Posted: 4 Jun, 2020 @ 3:32pm

Early Access Review
Gunfire Reborn First 24hrs

Pro(s)/Con(s)
+Easy to pickup and play
+Fun weapons (Justice has best reload animation)
+Starting Character is very fun to use
+Wide Variety of builds are viable
+Cursed Scrolls (with their counter scrolls) give the game a lot of diverse game play
+Ammo/Grenades are easy to replenish and only high consumption builds have issues with ammo management
+Solo Play is very rewarding to play

-Co Op difficulty can be absurd with 4 people
-Lag Compensation/Net Code can end runs with rubber-banding or enemies hitting you with bullets/abilities from nowhere (this is being looked into)
-Vaults and Chests can really screw you over giving you either nothing helpful to your run or giving you something that hurts your build if you take it (I know its supposed to be fully rng based but setting a preference would not be a bad idea)
-Weapon Drops (I see either 1 weapon for an entire area or I see 8 its like there is no in between)

Improvements (personal opinion)
Custom Runs - Most roguelikes have an option similar to this, the ability to adjust certain aspects of a run
New Areas/Characters - Im sure this is already in the works and so far I do really like the design of all 3 areas and both characters
Ping System - Only helpful for Co Op when pointing out a vault of an item you drop for someone nothing fancy

Overall the game is very well made and done, most of my complaints are minor and a few I know they are already looking into. Easy 100+ hour game before I think I will get tired of it.
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