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excellent, well-made noises and animations. So far so good, but I say that it is a missed jewel, for a few reasons: above all the Perma death mechanism, which one may like or not but is used badly here: while so much in the game contributes to creating a good suspense, the knowledge that the character can randomly die just by entering a room or by making one of the mini games even slightly wrong makes the tension more negative than positive in the long run. Furthermore, this mechanism denies coherence to the plot: the different characters are often inserted into the game without being given a sufficient background that creates a realistic connection. In my opinion If the developers had left aside the perma death and had concentrated more on the plot, the game would have come close to being a small masterpiece of its genre. Sin.