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39 személy találta hasznosnak ezt az értékelést
677.4 óra a nyilvántartásban
The gameplay of Marvel Snap is amazing, but the way the company has gaslighted the playerbase implying they are aware of the bad card acquisition and are planning to fix it is killing the game. Today, we got news about the new series drops, and it was >very< bad.

The game heavily utilizes FOMO, in a way that leaving the game even for a month makes it very difficult to catch up with the meta. Currently, there are at least 3 season pass cards that cannot be acquired via the Spotlight Cache system (the 'free' way to get cards) for the next 3 months (and they are already a few months old). Certain S5 cards are taking 5 months or more to cycle again, and since the other way to acquire cards is using a currency that is very rare (up to 3+ month of hoarding to get a single S5 card), the player is left with no choice but to pay to get this currency.

The meta shifts very fast, they are constantly changing cards, in a way that, when you're finally able to get or buy a meta S5 card, it might already be nerfed. They also utilized a very sketchy technique multiple times, consisting of placing a strong S5 card in a Cache, just to nerf/rework it after the Cache is over, or drop from S5 to S4/S4 to S3, so people would spend resources on the system to acquire a worse card, sometimes even killing the card completely. This happened so many times already that people started to predict nerfs correctly.

The monetization is very bad, but I don't really care if there are 100$ dollar bundles for a variant, it's only cosmetic. The problem is when you can't acquire most new cards even if buying season passes. To survive in the game, you'll need to really plan your currencies usage, stay tuned to Cache datamines, it's so much effort to minimíze a problem that souldn't exist.

As much as I love the gameplay, the new series drop indicates that the devs are not willing to fix the card acquisition soon enough. Took me 8 months to be S3 complete, and while at the beginning was fun, I feel like recently I was playing just because of FOMO and way too much money/time invested. I've decided to move on, and I don't recommend starting right now because you might regret later like I did.
Közzétéve: 2024. november 25.
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5.9 óra a nyilvántartásban
Aesthetically stunning and creepy. The unique face feature is weird but compelling, the plot is very interesting, and the ARG elements are really well implemented. I find the gameloop to be a bit boring after a while, you kinda need to replay the same path with minor differences to achieve different endings. Also is worth noting how this game is heavily inspired by David Lynch's works, in a way that so many characters, scenes and sound editings are straight out of Twin Peaks. If you're not a fan, you'll still enjoy the game, but I, as a big fan, found the constant references a bit much.
Közzétéve: 2024. október 26.
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4.1 óra a nyilvántartásban
Fun HOG, although the first one is better. The overall design and graphics of 'Song of the Dark Swan' is inferior, the plot is not bad but the pacing is a bit weird, I did not connect with it as much. The animations are very clunky too. The puzzles are still fun, not too difficult, I'd say on the same level as the first one. I'd recommend it on sale.
Közzétéve: 2024. szeptember 23.
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1 személy találta hasznosnak ezt az értékelést
6.5 óra a nyilvántartásban
Very fun novelty game. Like, what to expect from a game with this premise? Probably not much. It doesn't take itself seriously, it's a way better 'Goat Simulator', with decent platform segments, a few puzzles and a good amount of collectibles.

The overall design of the game and the many different 'areas' are great, it's a bit barebones but for an indie project it has a decent open-world, mostly lacking some sound design. I dislike the bosses but well it's not like there are a bunch of them anyways. I played with graphics on High and the performance was fine, the game itself is one big glitch from time to time but it feels a lot more like it was a design choice more than anything else (hence the Goat Simulator comparison).

Overall, the word here is fun, I had a lot of fun, the squirrel is super cute, it's not a fantastic game by any means and I'd maybe recommend to wait a sale to get it (it's a bit short), but I don't really regret buying full price.
Közzétéve: 2024. augusztus 31.
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9.7 óra a nyilvántartásban
Timeless and gorgeous point-and-click adventure game. The first Syberia introduces perfectly the universe of the series: a dark, mechanical and retro replica of Earth that seems, at the same time, realistic and surreal.

The environments of this game are incredible, from industry buildings with cute automatons to beautiful natural landscapes. The atmosphere created by the visual and aural elements is very effective and it's hands down the best aspect of the game. The voice acting is also very good.

The narrative utilizes a good duality, exploring the protagonist's life on her trip and outside of it through phone calls. You want to focus on Kate's journey, but you're constantly reminded of more usual real life constants, like your job or your relationship. It's interesting how it all starts with a simple task from Kate's boss, but suddenly the deep dive into the life of the Voralberg family and everything surrounding Hans Voralberg changes Kate's thoughts on how to live her life, and what is really worth it. The buildup to finally fulfilling your main task (to find Hans) is fantastic, even though the pacing of the game could be a bit better.

Syberia is not perfect gameplay-wise, with so many glitches since it's 20+ years old now, and I find some puzzle loops to be quite boring, but overall it contains no moon logic which I appreciate a lot. The long animations are annoying sometimes, although if you're used to playing old point-and-click games then it's completely fine. I thought the game was longer, but it really is not, you can totally finish it in under 10 hours, which is a perfect playtime.

Overall, I loved this game and I'm excited to continue with the franchise, it's a lovely experience and I recommend a lot especially if you're into old point-and-click adventures.
Közzétéve: 2024. augusztus 31. Legutóbb szerkesztve: 2024. augusztus 31.
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3.8 óra a nyilvántartásban (3.1 óra az értékeléskor)
So, after playing Escape From Lavender Island, I decided to dive into the other games by Jeremy Couillard, which are basically AlienAfterLife, Fuzz Dungeon and JEF. I thought that some people might do the same, so I'm leaving this commentary here that JEF was my favourite out of the 3. Of course, none of them have the length or depth of Lavender Island because they are way smaller projects, but it's a fun time if you enjoy the very unique artstyle and psychedelic designs.

JEF is an adventure game with platform elements and a very interesting narrative, the minigames are cool and the extras are pretty fun to do. I liked how it incorporated the critique to capitalism, it's an obvious satirization but effective, and how it explored depression in a relatable and clever way, always oddly funny. Technically, it is clearly bad optimized and a bit unpolished, but completely reasonable since it's one of Couillard's first games. Overall, I recommend it and the pricing is perfect for a small indie game.
Közzétéve: 2024. augusztus 14. Legutóbb szerkesztve: 2024. augusztus 14.
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12.8 óra a nyilvántartásban
A brilliant and unique take on a horror roguelite. It takes the best aspects of a roguelite - the massive replayability and different builds - and mixes it with an interesting story-driven game, creating a perfect hybrid that feels like a usual adventure game from time to time but with a twist.

The game is divided by chapters, once you advance a chapter you can't go back, and there's a loop mechanic (hence the roguelite). If you die you'll lose every item that is not permanent and the map will 'shuffle' itself, but you easily can do a deathless run if you're careful, the game is pretty generous, giving you so many tools to help you.

The combat itself is super fun, it's very reminiscent of a soulslike with the dodges and attack patterns, there's a bunch of different status to get used to, and sometimes you'll be able to adapt and cheat bosses by abusing your gadgets. You can do a mage build and invoke a bunch of guards while burning everything, you can do a poison build and slowly watch enemies die, you can do a melee build and bleed enemies to death, you can do a projectile build and shoot everything. The possibilities are great and they all feel powerful once you get the strongest strategy and upgrade the right attributes.

The main plot of the game is a bit convoluted but I enjoyed it, the characters are very likeable, there are tons of plottwists too. There are 4 different endings, a good amount of side quests and the game rewards exploration with special items and bits of lore. It's definitely a horror game too, some segments are at least spooky and all of the designs are gruesome, enemies vary from zombies-like, monsters and even ghosts.

The visuals may seem a bit dated, but I enjoy it a lot because it reminds me of old PS2-era games like Haunting Ground. The sometimes janky feel of the game seems to fit on this aesthetic too. The sound design is awesome and the soundtrack works a lot creating this oddly specific vintage dream-horror atmosphere.

I cannot recommend this game enough, it's very fun and way too underrated. It's not that kind of game that'll change your life, but it's a memorable quality time with lots to offer.
Közzétéve: 2024. július 3. Legutóbb szerkesztve: 2024. július 3.
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0.0 óra a nyilvántartásban
An awesome addition to the base game. I was a bit skeptical when they announced that the DLC would be divided in 3 parts, but this worked perfectly. The first part is an ode to the first game, exploring a 'new' mechanic using lasers, very fun even if a bit hard. The second part is my favourite, it's like an extension of the base game, with medium difficulty puzzles utilizing all the mechanics learnt and all the characters interacting again, very relaxing and lovely. The third part is more suited for hardcore puzzlers, it takes place in an interesting part of the main plot and contains very hard puzzles. I myself find some puzzles of the third part way too convoluted/hard for my taste, but I'm glad it's there for whoever likes more extreme difficulty.
Közzétéve: 2024. június 23.
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1 személy találta hasznosnak ezt az értékelést
4.1 óra a nyilvántartásban
A nice cozy experience. The art is beautiful, the voice acting is very fitting, the plot is interesting, everything visual about this game is perfect. However, gameplay-wise, it is a bit clunky, the rhythm parts are repetitive and the exhaustion mechanic is annoying after playing for a while. It's a game conceptually made to be replayed multiple times to get the full experience - figure out the maps, find lore bits, NPC interactions - but I do not enjoy this approach when the gameplay is not particulary very fun, and that's the case here. If it was a fully exploration game, with backtracking possibilities and less encouragement to 'rush' through the game, I'd enjoy it a lot more, maybe it's just a preference of mine. Still, I think this game is way more positive than negative, and if you're looking for a cozy, vacation atmosphere, this is a perfect fit.
Közzétéve: 2024. május 26.
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3.5 óra a nyilvántartásban
A very weird experience. I watched the demo and instantly got this game as my most antecipated release of the year. I am definitely not disappointed, it was very close to what I was expecting, an unique story driven game with mild puzzle segments.

What this game does very well is the atmosphere. It's not a frightening game, it's not funny either, it's an odd unsettling inbetween, and I find it fascinating. You can't predict what the characters will do, or where the story is going, even as a completely linear game. There are key themes and religious takes all over the place, but the ambience is so intense that the writing is hindered by the marvelous landscapes, cities and environments. The sound mixing is a bit raw at times but overall it's good too. The very light puzzles and platforms are greatly executed, they do not interfere with the immersion and add a few fun segments.

I loved the main character development and I honestly liked the pixel art parts, they are a bit random at start but they contribute greatly for the game's uniqueness. I enjoyed how the protagonist is literally just a usual nun with so many internal conflicts, like a normal human being. Her companion has good writing and development too, he's tied to religion but with different beliefs, and he felt like a true helper character sometimes, leading the way and sharing his own stories, not just an useless burden of plot/gameplay device.

I'm not the biggest fan of the ending segment, it is interesting but it felt very rushed - I'm still trying to understand what they really meant by that. It's like the game ends in half/three quarters of the actual story, there's no big conclusion sadly. This does not make the game unenjoyable, but the short length also hurts a bit here, I wanted more. I also experienced some small glitches and stutters, the optimization feels just okay.

I'm not sure I recommend full price, it's not exactly cheap, a 20%~30% sale feels like the perfect price for the experience, it's still a bit expensive for a 3.5h~4h game but INDIKA has exceptional qualities that you hardly find in most projects.
Közzétéve: 2024. május 2. Legutóbb szerkesztve: 2024. augusztus 12.
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