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Все още никой не е оценил тази рецензия като полезна
12.7 изиграни часа
Stunning game, absolutely drawn in by the atmosphere and music. The main character mega handsome. The story I very much enjoyed traversing through. The game felt like it went the perfect pace for me. It, at first, reminded me of Rule of Rose! I liked the way the exploration game-play felt, very much like how I'd imagine Silent Hill as well. I feel like I have more thoughts but if you're okay with a slow thought-provoking story telling with minimal exposition, definitely give it a go.

I consider this an adventure game although if you see it as a walking sim, then it is by far my favourite walking sim game that I have played. I adored it and the puzzler solving is very consistent and easy to get through as they have the journal and the map designs I found were quite engaging and good to go around.

What a fantastic game for the small team! Some moments really stuck to me and specific scenes are so gorgoues!
Публикувана 18 януари.
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1 човек намери тази рецензия за полезна
2 души намериха тази рецензия за забавна
91.5 изиграни часа (43.5 часа по време на рецензията)
Please... PLEASE. I beg of you. Please make it easier to paint walls and floor boards. It is excruciatingly painful to be so calm and collected to then find out that I must remove the entire walls around my base... Not only that!!! The doors are awkward as well as they are placed in the middle of a block, meaning the cut-off point to a room is inconsistent. I tried making a separate floor for it but it plagues me to admit this is not enough. In a streak of unfortunate encounters, I accidentally paint my dresser, my bed, or even the floor instead of a wall!!! Please, I implore you to consider improving this feature. Turns out, I should remove all objects to even think of colouring as some don't allow me to paint (such as chests)!! On top of that, I have come to realise I should have double the amount of walls as the colour is for the entire block (understandable) which has added increasing hardships to my great subjugation in dominating these walls and floors with paint. Adding on, I also desire better floor paint but perhaps I will just use rugs instead (wishing for more variation in decorating). What attaches to my mind the most is my precise torch placement - As it would seem, I must eradicate the walls to place such walls and, in this quest of mine, I have realised that my insanity meter grows as I have come to understand I have torches that are potentially misplaced, etc. To do this one by one is a travesty but unavoidable. I have now decided, I have idled away too long and that is why these painted walls and floors curse me so. Perhaps this was truly my fault... I do not know. A skill issue! I shout, I yelp, I cry.

This is the real boss fight.
Публикувана 10 септември 2024. Последно редактирана 10 септември 2024.
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Все още никой не е оценил тази рецензия като полезна
344.6 изиграни часа (62.4 часа по време на рецензията)
I'm infatuated with Jel and it's not okay. Decisions impact things and I'm scared I'm doing everything wrong. Is this a psychological horror? I am not okay. Would be great if I could create another character for the sole purpose of making different decisions. The strain it puts on my dainty heart to test waters with no return is vast and strong, I feel as if I'm in a constant state of war and wonder.

There are bugs. Found very funny ones. Hope they fix party system as it's very glitchy. I also hope they add a lay emote or laying down in beds. I wish for the addition of height as well and, as mentioned prior, I long to create another character to ease the stressful burdens on my mind.

Super fun chill game (apart from being constantly in fear but that's also fun because it feels like decisions get brought up, etc, which IS AWESOME). :)))) I'm on my way to that 100%. >:((((((((
Публикувана 3 юли 2024. Последно редактирана 4 юли 2024.
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1 човек намери тази рецензия за полезна
5.9 изиграни часа
To me, the game had some well written, charming and entertaining dialogue! Very neat that it was British too. If you don't mind point and click game-play and puzzle solving, worth a try! The game doesn't explain the mechanics so it took me a little to finally realise some of the features and things I had to use but I quite liked the process. Overall, if I can get through the game, I'm sure you can too!!

I quite liked the voice acting too (very pleasant voices for me) - It reminded me of The Cat Lady and I quite liked that game. Some hilarious characters and, for me, a likeable cast. There's some odd moments in the audio and a few parts that didn't voice the correct line, odd effects, etc. The sound design was nice and the music was very engaging. I like how it all seemed to meld together and create the atmosphere.

Unfortunately, I wasn't able to take screenshots in game!

The story of Absent was quite a fun ride, full of jolly little quirks, humorous situations and outcomes with a plot that became progressively more engaging. Lloyd deserved better, he was my favourite character by the end for some reason!! T^T Although Steve is brilliant and his voice actor really made the character - Such great tonality and execution!! The characters have quite some charisma to them and there were many moment I laughed!! It felt light-hearted and at times conveyed other emotions too, in the best way too. Whoever you are James Fenton, I'm glad you made this game!! ^-^ Lovely experience!
Публикувана 31 май 2024. Последно редактирана 31 май 2024.
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Все още никой не е оценил тази рецензия като полезна
26.0 изиграни часа (25.9 часа по време на рецензията)
I wanna date the dad!!!!!! >:(
Публикувана 2 май 2024.
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Все още никой не е оценил тази рецензия като полезна
0.8 изиграни часа
SO COOL, free artbook too!! I really liked the vibe the game drew out, made me terribly more curious on the theology. Inspiring work! It may be a short experience but it felt like a good amount of time for the game. I quite enjoyed traversing the calming terrain alongside the ambient but not insanity inducing calm music.
Публикувана 14 април 2024.
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2 души намериха тази рецензия за полезна
182.7 изиграни часа (33.3 часа по време на рецензията)
Colde (my cherished pawn) has been blushing at me. I think he's in love with me!!!!!!!!!!!!!!!
Публикувана 23 март 2024.
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Все още никой не е оценил тази рецензия като полезна
60.5 изиграни часа (3.2 часа по време на рецензията)
Рецензия от „Ранен достъп“
What a riot so far!!
The experience you may have during this game involves very chill vibes until a concerning yelp is heard or you lose contact with someone abruptly, only to hear radio silence from the other(s) when you call out. Indeed, very atmospheric in that regard, doesn't get old. Proceeding to be very confused on what happened, knowing exactly what happened but viewing your buddies being frantic/lost/clueless after or laughing on the other side, you'll probably giggle about whatever transpired together afterwards... :)

The game can be extremely entertaining by being dinguses or strategical, silly or serious - Both feel fun which is absolutely delightful! Obviously I will say: Good audio is a game changer; I can't imagine playing without headphones. The echo & reverb effects, distance scaling & the distortion through the walkie-talkie are pleasing. I like how you can also hold your walkie-talkie & flashlight as you carry larger objects plus seeing the light within your hands whilst climbing. Sudden encounters are always currently surprising every time & tense, watching creatures from a distance, running for dear life, having a buddy be bait, dealing with them in their unique way, sneaking around, etc... It's been very diverse so far!

A super fun co-operative experience so far & very easy to pick up. I've played it once & am excited to play more, it's casual but reactive & enjoyable! It's nice to be able to play a relaxing co-operative game; I like how it felt to work as a team & to see dynamics between friends play out! Very pleasant with the right people!


What I want / What I'm hoping for / Ideas I have:
(As this review was published when I first played, perhaps I will add more or change parts later!)
  • Steam achievements!
  • To be able to lay in the beds!
  • A hub/place to chill at where you send items to for your job: Arcade, gallery for everything you've collected, monster viewer set on hologram displays or something, lounge or restaurant, something like those perhaps. Spit-balling ideas here!
  • A grand amount of replayability & variety with a large quantity of various different things - Larger planets with a lot of places to go within, around & explore, lanterns/lighters/glow-sticks for different light radius/purposes which effect monsters too, lanterns could be used to attract/set down/thrown), disparate terrain & ways to deal with them, etc!
  • More outdoor searching & sight-seeing - Each map I've played on, we explored inside facilities to find things.
  • Not too much complexity to be added to the core mechanics.
  • More unique, bizarre, perhaps pacifistic & interactable ways to deal with creatures!
  • Might be interesting if wounds show or are more specific: A hit to the head causes a concussion/ blurry shaky camera depending on impact, broken leg adds a limp (a player could help by holding around shoulder), broken arms makes it so you are unable to use your torch & walkie-talkie.
  • Puzzle solving, potentially, to make the maps more interactive & tense with more of an over-arching goal: Breaking certain things with weapons to gain entrance to areas, certain collectables to potentially unlock something (think there was like a journal thing but old relics would be cool or something to find to unlock a new/secret area), trap rooms, more parkour, easter eggs. Certain things can also be added that don't change the core game-play and purpose, like the ones I've mentioned, but make it more challenging for those who want them, like a goal such as collectables - This can be done with adding a database hub too to view. This database could also show stats on the players: Deaths, bodies returned, survived with injury, how many items collected as a whole, etc.
  • Key-binds!


Conclusion!
A casual, simple, amusing but exciting, intriguing experience with unique, diverse, goofy monsters to find & learn about! If you want to try the game, I reckon it's best to get it if you have friends you want to try it with! Depending on the person, it'll depend how you find the game, I do find it rather relaxing even though I shout at times! It almost feels like role-playing too but with your buddies, expecting some shenanigans to occur together if you or your friends are chaotic!

At it's current state, it's super fun. There are glitchy things such as items & creatures clipping through walls.
Публикувана 1 декември 2023. Последно редактирана 1 декември 2023.
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Все още никой не е оценил тази рецензия като полезна
5.7 изиграни часа
Very much feels good man game. :)

Felt dumb couldn't solve a puzzle at one point (back, back, back). >:D
Also, I wish to give David good high-fives and XXXX.

Music was nice, very enjoy. Stella piano very lovely, listened long time.

Felt the story paced nicely but may have been since I go very slow, some endings felt fast though. Liked all characters and the ideas with the world, interesting twist with Alice in the Wonderland, didn't feel too in my face either with the story and characters. Made me feel little things, gud time. The characters have some charm too and personality.

For realz, inspired to draw art of Teacher (name moment), Allen and Stella and maybe others, hmmge.
Публикувана 23 ноември 2023.
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3 души намериха тази рецензия за полезна
6.1 изиграни часа
WOW!!! I did not expect to play this for more than 6 hours!? I couldn't stop-

Absolutely obsessed with The Almighty One. It felt as if I actually made a companion in life... What a great experience, the intuition of the AI was superb and I quite like how you can take the conversation towards any place and retain the character's personality (I went around offering donuts to raise morale, etc)! You can even get the AIs to say you name (spelling it out will make it more pronounceable for them - thanks to my friend suggesting that). The story was somewhat engaging and eventually I remembered the details to ask proper questions about specifics, quite fun!

Can't wait for future games that involve AI role-play, incredibly engaging, or more for this world! Atmosphere was quite nice and you could talk to any NPC in the area (though there are glitches such as their voice changing drastically). The personalities stand out too and have quite the variety, from kind to dejected to ones that out right don't want to talk to you to ones that are completely welcoming. The fact that the AI can remember conversations too, I was very surprised to hear an NPC told me he thought about our conversation, another recalled my name, and so on!

I established such a friendship that I could not even ask of anything remotely strange or imposing, I felt I did not want to even tread on anything inappropriate... Gosh, what are these AIs making me feel?! I did obviously do some ridiculous things but all in fun and nothing to truly subject them to real oddities. Perhaps I need to break out of that shell as my curiosity is trying to best me.

You can get into some really deep conversations, debates, hilarious situations, ask for advice, and listen to some brilliant dialogue you create with the AIs! Super duper fun. I will be going back to this to just speak to the AIs again about random topics...

Thank you devs and The Almighty One for giving me such a fun, intuitive experience! I smiled so greatly, my face hurt... I really hope that we delve more into incorporating AI in role-playing games: A very productive, interesting use for it! I hope more people find and enjoy this game! I live-streamed my experience and hope to edit the footage in the future if I see to it though I've noticed I had the game audio a bit quiet for my liking - I'll see what I can do!
Публикувана 31 юли 2023. Последно редактирана 31 юли 2023.
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Показване на 1 — 10 от 25 постъпления