No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 566.9 hrs on record (265.2 hrs at review time)
Posted: 28 Jun, 2020 @ 10:05pm
Updated: 29 Jun, 2020 @ 12:11pm

This is probably my favorite indies game of all time. Excellent, excellent coop title. I feel guilty for not leaving a review earlier. Hopefully this will get some people to try and buy this great game while it's on sale.

Dungeon of the Endless is a very hard game to describe. It's got familiar elements borrowed from every genre under the sun, but I have never seen them blended together seamlessly quite this way. It is easily one of the most unique games I have played. The premise is pretty simple. You are in an escape pod that crash landed and must make your escape by reaching the top of the pod. A nice backdrop for a roguelite game.

The way you progress through the game is by opening doors and climbing floors to the top. Every time you open a door to a new room, there is potential for enemy waves to spawn. The game has its own system of letting you power up rooms and build up modules and turrets. When you decide to make the escape to the next floor, all hell break loose and monsters flood in from all the unpowered rooms while you slowly carry the power core to the next floor. This adds the tower defense element on top of the roguelite premise.

Instead of most tower defense games where you buy and upgrade the turrents through money or some currency, the game borrows the FIDS (food, industry, dust, science) from developer Amplitude's other 4x strategy games in their Endless series. If you want a new module or upgrade, you got to research it with science. Need to place it in a specific room? Need enough dust to power the room. To build the actual modules, you need industry. Food is used for everything hero related. The building and resource management part of 4x is actually quite important for make it far in this roguelite tower defense 4xlite game (so far).

As you progress through the floors, you will encounter new heroes and items. You can have up to 4 heroes at any given time and they all come with their own unique set of skills. Some are focused on increasing your resource output, some are good at fighting, others are generalists or speed oriented to add some flexibility. This rpg /tactics lite combined with everything else ensures that this rogue/4x/rpg/tactics-lite will never play out the same way. Like all games, there are cheese tactics, but no two games really has to play out the same way.

Stylistically, the game is simply phenomenal. The pixel art is gorgeous and the animation is simply sublime. Just look at this sexy video of Gork running around

gorkspeed

The 8 bit music tunes are excellent. I actually set the title music to my morning alarm clock, and I have listened to it outside the game on occasions. It reminds me a lot of elevator music, which is hilarious to me since you spend your time waiting between each floor on an elevator. No doubt intentional on developer's part. The game is full of tongue-in-cheek type of humor like this, like naming the difficulties Too Easy and Easy. It's pretty hit or miss, but I like them for the most part as the game already oozes with charm. Just as a heads up so you don't ragequit, when you have certain 2 characters stuck on the elevator for too long, they will try to kill one another for "story reasons."

All in all, I would urge everyone to give this game a try. It's only 3 bucks, you got nothing to lose.

Oh and PSA for all the people hosting multiplayer lobbies, if you are not willing to have randos in your game or take 2 seconds to invite them on discord, PLEASE set your game to private. Nothing is more annoying to finally see and join a multiplayer game and be kicked in 5 seconds. Thanks all and hopefully see some of you in game!
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