Somsoro
Giggle, Sentient Fungi, Som   United States
 
 
Something truly evil has found you!



Licensed bartender, mediocre mapper, awful modeler, and a subhuman come to life.



:lilimsob:



https://www.youtube.com/watch?v=vyPkuPhBK5E
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2,416 Hours played
Nyx nyx, nyx nyx nyx nyx. Nyx nyx nyx? Nyx. Nyx nyx nyx nyx nyx, nyx nyx, nyx. Nyx nyx nyx nyx! Nyx... Nyx nyx nyx; nyx nyx. Nyx nyx nyx nyx nyx nyx nyx. Nyx nyx nyx. Nyx, nyx nyx nyx. Nyx nyx nyx nyx nyx! Nyx nyx nyx nyx, nyx nyx nyx nyx. Nyx nyx nyx. Nyx nyx nyx nyx nyx; nyx nyx. Nyx!
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7,246 Hours played
still not sure who garry is
carbon stars with ancient satellites colonized by sentient fungi gas giants inhabited by vast meteorological intelligences worlds stretched thin across the membranes where the dimensions intersect impossible to describe with our limited vocabulary
Dr. Freeman. You really shouldn't be out there. At the moment of synapse, as I teleport, this chamber will be bathed in deadly particles that have yet to be named by human science. Perhaps when I have the leisure to do the work myself, I'll name one after you. That way you won't be completely forgotten. When the singularity collapses, I will be far away from here. In another universe, as a matter of fact. You, on the other hand, will be destroyed in every way it is possible to be destroyed-and even in some which are essentially impossible. I don't know what you can possibly hope to achieve, apart from your own annihilation.
dial_npc
This entity is used to link a NPC to a dialogue, you will see a lot of entries for this entity in Hammer
but almost all of them are obsolete since we are currently using a system based on scripts.
Description below.
Name: Name of the entity.
Script’s Name: Name of the script (without the file extension nor the access path).
The script file MUST be in the folder: eye/scripts/dial/*map name*/
Here’s an example: (please refer to the eye/scripts/dial/dial_generic.txt as a base).
DialDatafile
{
//dial1
"dialoguetype1" "1"
1: Only the NPC may talk, the player cannot answer.
2: The player is allowed to answer.
"messagesound1" "none"
Optional, name of the sound file to play during dialogue.
"materialname1" "none"
Name and access path of the texture to display (NPC portrait).
"message1" "none"
Text reference to display. The text MUST be in the file eye/resource/vgui/story/story_english.txt.
For example: #dial_no_lebowsky_1_q1 (do not forget the #).
4
"globaloutput1" "1"
1: Goes to the next dialogue.
2: Triggers an output (closes the dialogue).
3: Closes the dialogue.
"nextdial1" "1"
Number of the next dialogue to display.
"playerresponse1_1" "none"
First player answer, specify the text reference to display. The text MUST be in the file
eye/resource/vgui/story/story_english.txt.
"nextdialplayer1_1" "1"
Number of the next dialogue if the player chooses this answer.
"playeroutput1_1" "1"
1: Goes to the next dialogue.
2: Triggers an output (closes the dialogue).
3: Closes the dialogue.
"playerresponse1_2" "none"
Possible second player answer.
"nextdialplayer1_2" "1"
Same as 1_1.
"playeroutput1_2" "1"
Same as 1_1.
"playerresponse1_3" "none"
Possible third player answer.
"nextdialplayer1_3" "1"
Same as 1_1.
"playeroutput1_3" "1"
Same as 1_1.
}
When you are done with your script, replace the characters “none” with “”.
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217 hrs on record
last played on 23 Nov
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Aexic 4 Apr @ 10:16am 
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Immortalyes 29 Mar, 2023 @ 9:38am 
hi
k.o kirbe 13 Feb, 2023 @ 2:17am 
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Aexic 24 Mar, 2022 @ 1:30pm 
Mighty profile, fungi.
Darkshadowrogue 18 Jan, 2022 @ 11:19am 
marco
SCORPION 5 Sep, 2021 @ 10:37pm 
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💖💝 +Rep.Friendly c u m !!! 💖💝
💓└──── 🔱。゚☆: *.☽ .* :☆゚🔱. ────┘💓