2 people found this review helpful
2
Recommended
0.0 hrs last two weeks / 75.4 hrs on record
Posted: 10 Jun, 2024 @ 2:34pm
Updated: 4 Dec, 2024 @ 6:08am

Early Access Review
I just love this game. Its a beutiful mix of everything, with a heavy weight on puzzling and finding your way out, but also have some RPG elements to it, for example upgrading weapons.

Finding all the codes to the code locks are also a fun addition to the game, and some datapads contain fun humor, even if the humor isn't as strong as in Doom 3. The datapads unfold a fun story, albeit a bit hard to understand how everything pieces togheter. I guess it will become easier to understand in further chapters.

However, I feel the skill levels be slightly mislabeled, and the max ammo cap needs to be adjusted per skill level.
Even with a full stack (meaning, everything to the full ammo level and can't pick up more) you still run out of ammo of your critical weapons when there come large waves of enemies.

The absolute worst is when you move the barrel from the plant cloning machine to the pressure plate to request elevator access. Just loads of waves of enemies, that you barely can make it through.
Had to travel multiple times to the Xen Wellness center opposite the water treatment facility to refill my health, then move the barrel a few meters more.. And this with multiple portable medkits aswell.

Positive things with the game:
+ Good exploration,
+ Fun private transit system that you can use to travel between chapters.
+ Excellent fun realism elements to the game, for example the forgotten cabinet card in the cinema seat.
+ Best level so far: The exodus mall.
+ I love that the developers spared down pretty much on the handholding (take for example Doom 4 2016 - just constant handholding straight through the game), which many other developers put too much of it.
This developer did it in a very good way, so the handholding is kept to a low level, just when its absolutely needed, and another good thing is that the handholding is not updated when you complete a objective, so you have still to think for yourself and remember places you have already visited.

Less good things with the game:
- The skill levels is mislabelled. The "exploration mode" should be called "Normal", Ensign should be called "Hard", then further levels should be called impossible^2, impossible^3 and the hardest one: impossible^impossible.

- I feel there is a imbalance when it comes to enemies. On "exploration mode", the boss juggernauts are piss easy to kill, while you die easily to a horde of normal enemies (I think they are called riflemen).
I think the normal enemies are too many in number, where skill level just adjusts their toughness.

I guess its needed to be that way for the map scripts to work correctly (for example, unlocking doors when you have killed all enemies) since there is propably a counter which counts up when a enemy is killed, and once the counter reaches a value, the door unlocks, meaning map would be unsolvable if you remove enemies.
Maybe that could be solved by having the counter to start at a higher value for exploration mode encounters, so the number of enemies in certain encounters could be toned down a bit.
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1 Comments
Emily 7 Oct, 2024 @ 7:02am 
Wow,your review is on point! So much info and thought put into it. I'm seriously impressed. Keep it up! 💖👏