3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 19.6 hrs on record (16.0 hrs at review time)
Posted: 30 Jul, 2015 @ 4:16am

This game, what it tries to do? Wonderful.

Tries, being the keyword. More often than not the controls are sluggish, your character doesn't respond. There's no way to easily fall off the edge of a ledge, instead prompting you to begin sliding down it - which is ruinous for most runs.

You can be having a perfectly fine run, killing all the robots as you explore the house - only for yourself to realize that every computer is underneath four layers of concrete, disjointed from each other - which effectively makes the level entirely worthless because Computers are the main way you net cash. Thank you random generation!

The start of the game is -very- rough, where if you don't do the first area for at least 10 days, and buy Hacking for electrical doors, as well as double jump - you'll face many warehouse missions (I wasted six days in a row, on three different new games) where you simply cannot enter the facalities at all, or if you can it's begging for immediate death. In an effort to keep things fresh, there's lovely randomly generation - you more often than not get scenarios that are simply unbeatable, where computers are swarmed with two robots on a 1x cube, with spikes on either side of them with a camera scanning the room - and the computer to turn off said camera? Is the room directly past it. Where every window inside is guarded by a camera, that you're lucky at best if the controls work with you well enough to allow you to break through it, and jump onto a wall out of it's Line of Sight quickly enough.

This could be construded as 'They're just whining about the game being too hard!' but it really isn't. There's very simple things, and very simple mistakes that you'll be cursing at yourself over, and over, and over again - suddenly realizing you're on Day 20 with a handful of upgrades and fewer results from broken levels, half-broken controls, and awful enemy AI. Sure, I can be immediately noticed while I'm falling off the side of a window at escape velocity. Sure, the camera that saw me with less than three pixels wide of Line of Sight (It's clearly and physically marked) knew for certain there was a burgalur.

It has heart, but the mechanics just aren't there. They need to be tweaked and refined. Maybe if there's some updates? That'd be great. Before then? It's fun, before you hit your first randomly generation mission that calls for an immediate and outright alert, or death to get -anything- from, resulting in yet another wasted day.
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